public House(uint slumlord_id, Player player) { Player = player; var house = new HouseData(); var instance = DatabaseManager.World.GetLandblockInstanceByGuid(slumlord_id); if (instance == null) { return; } house.Position = new Position(instance.ObjCellId, instance.OriginX, instance.OriginY, instance.OriginZ, instance.AnglesX, instance.AnglesY, instance.AnglesZ, instance.AnglesW); house.Type = HouseType.Cottage; var SlumLord = (SlumLord)WorldObjectFactory.CreateNewWorldObject(instance.WeenieClassId); if (SlumLord == null) { Console.WriteLine($"House constructor({slumlord_id:X8}): couldn't build slumlord"); return; } house.SetBuyItems(SlumLord.GetBuyItems()); house.SetRentItems(SlumLord.GetRentItems()); house.BuyTime = (uint)(player.HousePurchaseTimestamp ?? 0); house.RentTime = GetRentTimestamp(); HouseData = house; }
public static HouseData GetHouseData(House house) { var houseData = new HouseData(); houseData.SetRentItems(house.SlumLord.GetRentItems()); houseData.SetPaidItems(house.SlumLord); return(houseData); }
/// <summary> /// Returns the HouseData structure for a House (rent and paid items) /// </summary> private static HouseData GetHouseData(House house) { var houseData = new HouseData(); houseData.SetRentItems(house.SlumLord.GetRentItems()); houseData.SetPaidItems(house.SlumLord); if (house.HouseStatus == HouseStatus.InActive) { houseData.MaintenanceFree = true; } return(houseData); }