public void ChangeMode(HorizonMovementMode mode) { Transform currentLocation = obj.transform; GameObject.Destroy(obj); obj = (GameObject)GameObject.Instantiate(mode.movementObject, currentLocation.position, currentLocation.rotation); followTarget = obj.transform; obj.GetComponent<BaseCharacterController>().setInputController(this); previousDistance = currentMode.cameraDistance; fadingIn = currentMode.hideModel; currentMode = mode; targetDistance = currentMode.cameraDistance; changeTimer = ChangeTime; changingCamera = true; }
// Use this for initialization void Start() { currentMode = MovementModes[0]; targetDistance = currentMode.cameraDistance; obj = (GameObject)GameObject.Instantiate(currentMode.movementObject, startPoint.position, startPoint.rotation); followTarget = obj.transform; //gameObject.GetComponent<SmoothFollow>().target = obj.transform; obj.GetComponent<BaseCharacterController>().setInputController(this); followDistance = currentMode.cameraDistance; lastMouse = new Vector2(Screen.width / 2, Screen.height / 2); x = transform.eulerAngles.x; y = transform.eulerAngles.y; }