コード例 #1
0
        /// <summary>
        /// Initialize Seekers List
        /// </summary>
        private void InitSeekers()
        {
            StaticClass.StartSeekerRot = (float)StaticClass.rnd.NextDouble() * MathHelper.TwoPi;

            for (int i = 0; i < StaticClass.SeekerNum; i++)
            {
                NeuralNetwork.NeuralNetwork Neuralnetwork = new NeuralNetwork.NeuralNetwork(
                    StaticClass.SeekerInputs,
                    StaticClass.hiddenLayersConfig[StaticClass.rnd.Next(StaticClass.hiddenLayersConfig.Count)],
                    StaticClass.SeekerOutputs);
                SeekerPop.Add(new Seeker(StaticClass.SeekerAnimation, Neuralnetwork, new BotKeys(), StaticClass.StartSeekerPos,
                                         null, Color.White, StaticClass.StartSeekerRot, new Vector2(StaticClass.SeekerAnimation.First().Value.FrameWidth / 2, StaticClass.SeekerAnimation.First().Value.FrameHeight / 2),
                                         new Vector2(StaticClass.CharacterScale), 0, 0));
            }
        }
コード例 #2
0
ファイル: Seeker.cs プロジェクト: YuvalSarig/HideAndSeekAI
 public Seeker(Dictionary <string, Animation.Animation> animations, NeuralNetwork.NeuralNetwork Neuralnetwork, BaseKeys keys, Vector2 position,
               Rectangle?sourceRectangle, Color color,
               float rotation, Vector2 origin, Vector2 scale,
               SpriteEffects effects, float layerDepth) :
     base(animations.First().Value, position,
          sourceRectangle, color,
          rotation, origin, scale,
          effects, layerDepth)
 {
     this.animations       = animations;
     this.keys             = keys;
     LifeTime              = 1;
     Score                 = 0;
     this.Neuralnetwork    = Neuralnetwork;
     Energy                = 501;
     MainGame.UpdateEvent += update;
 }
コード例 #3
0
 /// <summary>
 /// Create seeker population by the best seekers
 /// </summary>
 private void CreateSeekerPopulation()
 {
     // sort dead seekers by the best fitness they achive
     DeadSeekers.Sort(new SeekerCompare());
     DeadSeekers.Reverse();
     // set the best seeker by the most fitness points
     if (StaticClass.TopSeeker == null || DeadSeekers[0].Fitness >
         StaticClass.TopSeeker.Fitness)
     {
         StaticClass.TopSeeker2 = StaticClass.TopSeeker;
         StaticClass.TopSeeker  = DeadSeekers[0];
     }
     // Change the dictionary
     if (StaticClass.TopSeeker2 == null)
     {
         StaticClass.TopSeeker2 = DeadSeekers[1];
     }
     StaticClass.Stats["MaxFitness"] = Math.Max(StaticClass.Stats["MaxFitness"],
                                                DeadSeekers[0].Fitness);
     StaticClass.Stats["LastFitness"] = DeadSeekers[0].Fitness;
     if (DeadSeekers[0].Fitness == 0)
     {
         throw new Exception();
     }
     // create green seekers that Their Neural Network Similar the best seeker
     for (int i = 0; i < StaticClass.SeekerNum * 0.35; i++)
     {
         NeuralNetwork.NeuralNetwork Neuralnetwork =
             StaticClass.TopSeeker.Neuralnetwork.Copy();
         Neuralnetwork.Cross(DeadSeekers[0].Neuralnetwork);
         Neuralnetwork.ChangeNeuronWeights(StaticClass.shakeRate);
         SeekerPop.Add(new Seeker(StaticClass.SeekerAnimation, Neuralnetwork, new BotKeys(), StaticClass.StartSeekerPos,
                                  null, Color.Green, StaticClass.StartSeekerRot, new Vector2(StaticClass.SeekerAnimation.First().Value.FrameWidth / 2, StaticClass.SeekerAnimation.First().Value.FrameHeight / 2),
                                  new Vector2(StaticClass.CharacterScale), 0, 0));
     }
     // create blue seekers that Their Neural Network With a little change of the best seeker
     for (int i = 0; i < StaticClass.SeekerNum * 0.35; i++)
     {
         NeuralNetwork.NeuralNetwork Neuralnetwork =
             StaticClass.TopSeeker.Neuralnetwork.Copy();
         Neuralnetwork.ChangeNeuronWeights(StaticClass.shakeRate);
         SeekerPop.Add(new Seeker(StaticClass.SeekerAnimation, Neuralnetwork, new BotKeys(), StaticClass.StartSeekerPos,
                                  null, Color.Blue, StaticClass.StartSeekerRot,
                                  new Vector2(StaticClass.SeekerAnimation.First().Value.FrameWidth / 2, StaticClass.SeekerAnimation.First().Value.FrameHeight / 2),
                                  new Vector2(StaticClass.CharacterScale), 0, 0));
     }
     // create red seekers that Their Neural Network With a little change of the second best seeker
     for (int i = 0; i < StaticClass.SeekerNum * 0.2; i++)
     {
         NeuralNetwork.NeuralNetwork Neuralnetwork =
             StaticClass.TopSeeker2.Neuralnetwork.Copy();
         Neuralnetwork.ChangeNeuronWeights(StaticClass.shakeRate);
         SeekerPop.Add(new Seeker(StaticClass.SeekerAnimation, Neuralnetwork, new BotKeys(), StaticClass.StartSeekerPos,
                                  null, Color.Red, StaticClass.StartSeekerRot,
                                  new Vector2(StaticClass.SeekerAnimation.First().Value.FrameWidth / 2, StaticClass.SeekerAnimation.First().Value.FrameHeight / 2),
                                  new Vector2(StaticClass.CharacterScale), 0, 0));
     }
     // create regular seekers that Their Neural Network is Random
     for (int i = 0; i < StaticClass.SeekerNum * 0.1; i++)
     {
         NeuralNetwork.NeuralNetwork Neuralnetwork = new NeuralNetwork.NeuralNetwork(
             StaticClass.SeekerInputs, StaticClass.hiddenLayersConfig[
                 StaticClass.rnd.Next(StaticClass.hiddenLayersConfig.Count)],
             StaticClass.SeekerOutputs);
         SeekerPop.Add(new Seeker(StaticClass.SeekerAnimation, Neuralnetwork, new BotKeys(), StaticClass.StartSeekerPos,
                                  null, Color.White, StaticClass.StartSeekerRot,
                                  new Vector2(StaticClass.SeekerAnimation.First().Value.FrameWidth / 2, StaticClass.SeekerAnimation.First().Value.FrameHeight / 2),
                                  new Vector2(StaticClass.CharacterScale), 0, 0));
     }
     StaticClass.LiveTopSeeker = null;
     DeadSeekers.Clear();
     StaticClass.PopulationNumber++;
     StaticClass.Stats["NumOfFounds"] = StaticClass.NumOfFounds;
     StaticClass.NumOfFounds          = 0;
 }