// Use this for initialization void Start() { hookManagerScript = GameObject.Find("Hook Hanger").GetComponent <HookManagerScript>(); crabList = new GameObject[hookManagerScript.numberHooks]; for (int i = 0; i < hookManagerScript.numberHooks; i++) { crabList[i] = crab[hookManagerScript.baitOrder[i] - 1]; } StartCoroutine(crabWaitCycle()); }
// Use this for initialization void Start() { replay.onClick.AddListener(replayClicked); gameover = false; Gameover.SetActive(false); hookManagerScript = GameObject.Find("Hook Hanger").GetComponent <HookManagerScript>(); baitsActive = hookManagerScript.numberHooks; Debug.Log(baitsActive); switch (baitsActive) { case 1: check = 1; break; case 2: check = 11; break; case 3: check = 111; break; case 4: check = 1111; break; case 5: check = 11111; break; default: check = 0; break; } checker = 0; }
// Use this for initialization void Start() { hookManagerScript = GameObject.Find("Hook Hanger").GetComponent <HookManagerScript>(); StartCoroutine(startWait()); }