Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     hookManagerScript = GameObject.Find("Hook Hanger").GetComponent <HookManagerScript>();
     crabList          = new GameObject[hookManagerScript.numberHooks];
     for (int i = 0; i < hookManagerScript.numberHooks; i++)
     {
         crabList[i] = crab[hookManagerScript.baitOrder[i] - 1];
     }
     StartCoroutine(crabWaitCycle());
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        replay.onClick.AddListener(replayClicked);
        gameover = false;
        Gameover.SetActive(false);
        hookManagerScript = GameObject.Find("Hook Hanger").GetComponent <HookManagerScript>();
        baitsActive       = hookManagerScript.numberHooks;
        Debug.Log(baitsActive);
        switch (baitsActive)
        {
        case 1:
            check = 1;
            break;

        case 2:
            check = 11;
            break;

        case 3:
            check = 111;
            break;

        case 4:
            check = 1111;
            break;

        case 5:
            check = 11111;
            break;

        default:
            check = 0;
            break;
        }
        checker = 0;
    }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     hookManagerScript = GameObject.Find("Hook Hanger").GetComponent <HookManagerScript>();
     StartCoroutine(startWait());
 }