public void ShowAnimalUIByState(HomeDataManager.CreatureSmallState ps) { if (ps == HomeDataManager.CreatureSmallState.CanGain)//可收获 { gameObject.SetActive(true); gainTrans.gameObject.SetActive(true); growTrans.gameObject.SetActive(false); homeDM.AddCanGainLandIndex(m_nLandIndex); } else if (ps == HomeDataManager.CreatureSmallState.Seed || ps == HomeDataManager.CreatureSmallState.Seeding || ps == HomeDataManager.CreatureSmallState.Ripe) { gameObject.SetActive(true); gainTrans.gameObject.SetActive(false); growTrans.gameObject.SetActive(true); } }
public void ShowUIByState(HomeDataManager.CreatureSmallState ps) { if (ps == HomeDataManager.CreatureSmallState.CanGain) { gameObject.SetActive(true); ShowGain(true); homeDM.AddCanGainLandIndex(m_nLandIndex); landState.text = "可收获"; // TipsManager.Instance.ShowTipsById(114501); } else if (ps == HomeDataManager.CreatureSmallState.None) { gameObject.SetActive(false); } else { gameObject.SetActive(true); ShowGain(false); } }