Beispiel #1
0
 public void ShowAnimalUIByState(HomeDataManager.CreatureSmallState ps)
 {
     if (ps == HomeDataManager.CreatureSmallState.CanGain)//可收获
     {
         gameObject.SetActive(true);
         gainTrans.gameObject.SetActive(true);
         growTrans.gameObject.SetActive(false);
         homeDM.AddCanGainLandIndex(m_nLandIndex);
     }
     else if (ps == HomeDataManager.CreatureSmallState.Seed || ps == HomeDataManager.CreatureSmallState.Seeding || ps == HomeDataManager.CreatureSmallState.Ripe)
     {
         gameObject.SetActive(true);
         gainTrans.gameObject.SetActive(false);
         growTrans.gameObject.SetActive(true);
     }
 }
Beispiel #2
0
 public void ShowUIByState(HomeDataManager.CreatureSmallState ps)
 {
     if (ps == HomeDataManager.CreatureSmallState.CanGain)
     {
         gameObject.SetActive(true);
         ShowGain(true);
         homeDM.AddCanGainLandIndex(m_nLandIndex);
         landState.text = "可收获";
         // TipsManager.Instance.ShowTipsById(114501);
     }
     else if (ps == HomeDataManager.CreatureSmallState.None)
     {
         gameObject.SetActive(false);
     }
     else
     {
         gameObject.SetActive(true);
         ShowGain(false);
     }
 }