protected virtual void CreateBody(ref HkShape shape, HkMassProperties? massProperties) { ProfilerShort.Begin("CreateBody"); HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo(); rbInfo.AngularDamping = m_angularDamping; rbInfo.LinearDamping = m_linearDamping; rbInfo.Shape = shape; rbInfo.SolverDeactivation = InitialSolverDeactivation; rbInfo.ContactPointCallbackDelay = ContactPointDelay; if (massProperties.HasValue) { rbInfo.SetMassProperties(massProperties.Value); } GetInfoFromFlags(rbInfo, Flags); RigidBody = new HkRigidBody(rbInfo); ProfilerShort.End(); }
protected void GetInfoFromFlags(HkRigidBodyCinfo rbInfo, RigidBodyFlag flags) { if ((int)(flags & RigidBodyFlag.RBF_STATIC) > 0) { rbInfo.MotionType = HkMotionType.Fixed; rbInfo.QualityType = HkCollidableQualityType.Fixed; } else if ((int)(flags & RigidBodyFlag.RBF_BULLET) > 0) { rbInfo.MotionType = HkMotionType.Dynamic; rbInfo.QualityType = HkCollidableQualityType.Bullet; } else if ((int)(flags & RigidBodyFlag.RBF_KINEMATIC) > 0) { rbInfo.MotionType = HkMotionType.Keyframed; rbInfo.QualityType = HkCollidableQualityType.Keyframed; } else if ((int)(flags & RigidBodyFlag.RBF_DOUBLED_KINEMATIC) > 0) { rbInfo.MotionType = HkMotionType.Dynamic; rbInfo.QualityType = HkCollidableQualityType.Moving; } else if ((int)(flags & RigidBodyFlag.RBF_DISABLE_COLLISION_RESPONSE) > 0) { rbInfo.MotionType = HkMotionType.Fixed; rbInfo.QualityType = HkCollidableQualityType.Fixed; //rbInfo.CollisionResponse = HkResponseType.None; } else if ((int)(flags & RigidBodyFlag.RBF_DEBRIS) > 0) { rbInfo.MotionType = HkMotionType.Dynamic; rbInfo.QualityType = HkCollidableQualityType.Debris; } else if ((int)(flags & RigidBodyFlag.RBF_KEYFRAMED_REPORTING) > 0) { rbInfo.MotionType = HkMotionType.Keyframed; rbInfo.QualityType = HkCollidableQualityType.KeyframedReporting; } else { rbInfo.MotionType = HkMotionType.Dynamic; rbInfo.QualityType = HkCollidableQualityType.Moving; } }
public virtual void CreateFromCollisionObject(HkShape shape, Vector3 center, MatrixD worldTransform, HkMassProperties? massProperties = null, int collisionFilter = MyPhysics.DefaultCollisionLayer) { MyPhysics.AssertThread(); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyPhysicsBody::CreateFromCollisionObject()"); Debug.Assert(RigidBody == null, "Must be removed from scene and null"); CloseRigidBody(); Center = center; CanUpdateAccelerations = true; //m_motionState = new MyMotionState(worldTransform); CreateBody(ref shape, massProperties); RigidBody.UserObject = this; //RigidBody.SetWorldMatrix(worldTransform); RigidBody.Layer = collisionFilter; if ((int)(Flags & RigidBodyFlag.RBF_DISABLE_COLLISION_RESPONSE) > 0) { RigidBody.Layer = MyPhysics.NoCollisionLayer; } if ((int)(Flags & RigidBodyFlag.RBF_DOUBLED_KINEMATIC) > 0) { HkRigidBodyCinfo rbInfo2 = new HkRigidBodyCinfo(); rbInfo2.AngularDamping = m_angularDamping; rbInfo2.LinearDamping = m_linearDamping; rbInfo2.Shape = shape; rbInfo2.MotionType = HkMotionType.Keyframed; rbInfo2.QualityType = HkCollidableQualityType.Keyframed; RigidBody2 = new HkRigidBody(rbInfo2); RigidBody2.UserObject = this; RigidBody2.SetWorldMatrix(worldTransform); } //m_motionState.Body = this; VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); }
private HkShape CreateBreakableBody(HkShape shape, HkMassProperties? massProperties) { ProfilerShort.Begin("CreateGridBody"); HkdBreakableShape breakable; HkMassProperties massProps = massProperties.HasValue ? massProperties.Value : new HkMassProperties(); if (!Shape.BreakableShape.IsValid()) Shape.CreateBreakableShape(); breakable = Shape.BreakableShape; if (!breakable.IsValid()) { breakable = new HkdBreakableShape(shape); if (massProperties.HasValue) { var mp = massProperties.Value; breakable.SetMassProperties(ref mp); } else breakable.SetMassRecursively(50); } else breakable.BuildMassProperties(ref massProps); shape = breakable.GetShape(); //doesnt add reference HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo(); rbInfo.AngularDamping = m_angularDamping; rbInfo.LinearDamping = m_linearDamping; rbInfo.SolverDeactivation = m_grid.IsStatic ? InitialSolverDeactivation : HkSolverDeactivation.Low; rbInfo.ContactPointCallbackDelay = ContactPointDelay; rbInfo.Shape = shape; rbInfo.SetMassProperties(massProps); //rbInfo.Position = Entity.PositionComp.GetPosition(); //obsolete with large worlds? GetInfoFromFlags(rbInfo, Flags); if (m_grid.IsStatic) { rbInfo.MotionType = HkMotionType.Dynamic; rbInfo.QualityType = HkCollidableQualityType.Moving; } HkRigidBody rb = new HkRigidBody(rbInfo); if (m_grid.IsStatic) { rb.UpdateMotionType(HkMotionType.Fixed); } rb.EnableDeactivation = true; BreakableBody = new HkdBreakableBody(breakable, rb, null, Matrix.Identity); //DestructionBody.ConnectToWorld(HavokWorld, 0.05f); BreakableBody.AfterReplaceBody += FracturedBody_AfterReplaceBody; //RigidBody.SetWorldMatrix(Entity.PositionComp.WorldMatrix); //breakable.Dispose(); ProfilerShort.End(); return shape; }
public override bool HandleInput() { bool handled = false; if (m_gridDebugInfo) { LineD line = new LineD(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 1000); MyCubeGrid grid; Vector3I cubePos; double distance; if (MyCubeGrid.GetLineIntersection(ref line, out grid, out cubePos, out distance)) { var gridMatrix = grid.WorldMatrix; var boxMatrix = Matrix.CreateTranslation(cubePos * grid.GridSize) * gridMatrix; var block = grid.GetCubeBlock(cubePos); MyRenderProxy.DebugDrawText2D(new Vector2(), cubePos.ToString(), Color.White, 0.7f); MyRenderProxy.DebugDrawOBB(Matrix.CreateScale(new Vector3(grid.GridSize) + new Vector3(0.15f)) * boxMatrix, Color.Red.ToVector3(), 0.2f, true, true); //int[, ,] bones = grid.Skeleton.AddCubeBones(cubePos); //Vector3 closestBone = Vector3.Zero; //Vector3I closestPoint = Vector3I.Zero; //float closestPointDist = float.MaxValue; //int closestBoneIndex = 0; //for (int x = -1; x <= 1; x += 1) //{ // for (int y = -1; y <= 1; y += 1) // { // for (int z = -1; z <= 1; z += 1) // { // int boneIndex = bones[x + 1, y + 1, z + 1]; // Vector3 bone = grid.Skeleton[boneIndex]; // var pos = boxMatrix.Translation + new Vector3(grid.GridSize / 2) * new Vector3(x, y, z); // //MyRenderProxy.DebugDrawSphere(pos, 0.2f, Color.Blue.ToVector3(), 1.0f, false); // MyRenderProxy.DebugDrawText3D(pos, String.Format("{0:G2}, {1:G2}, {2:G2}", bone.X, bone.Y, bone.Z), Color.White, 0.5f, false); // var dist = MyUtils.GetPointLineDistance(ref line, ref pos); // if (dist < closestPointDist) // { // closestPointDist = dist; // closestPoint = new Vector3I(x, y, z); // closestBoneIndex = boneIndex; // closestBone = bone; // } // } // } //} //MyRenderProxy.DebugDrawText3D(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f, String.Format("{0:G2}, {1:G2}, {2:G2}", closestBone.X, closestBone.Y, closestBone.Z), Color.Red, 0.5f, false); //var bonePos = grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]]; //MyRenderProxy.DebugDrawSphere(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f + bonePos, 0.5f, Color.Red.ToVector3(), 0.4f, true, true); //if (input.IsNewKeyPressed(Keys.P) && block != null) //{ // if (input.IsAnyShiftKeyPressed()) // { // grid.ResetBlockSkeleton(block); // } // else // { // grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]] = Vector3.Zero; // grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One); // //grid.SetBlockDirty(block); // } // handled = true; //} //// Move bones to center by 0.1f //if (input.IsNewKeyPressed(Keys.OemOpenBrackets)) //{ // int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]; // grid.Skeleton[index] -= Vector3.Sign(grid.Skeleton[index]) * 0.1f; // grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One); // //grid.SetBlockDirty(block); // handled = true; //} //// Reduce max offset by 0.1f //if (input.IsNewKeyPressed(Keys.OemCloseBrackets)) //{ // int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]; // var old = Vector3.Abs(grid.Skeleton[index]); // var max = new Vector3(Math.Max(Math.Max(old.X, old.Y), old.Z)); // if (max.X > 0.1f) // { // grid.Skeleton[index] = Vector3.Clamp(grid.Skeleton[index], -max + 0.1f, max - 0.1f); // } // else // { // grid.Skeleton[index] = Vector3.Zero; // } // grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One); // //grid.SetBlockDirty(block); // handled = true; //} } } if (MyInput.Static.IsAnyAltKeyPressed()) return handled; bool shift = MyInput.Static.IsAnyShiftKeyPressed(); bool ctrl = MyInput.Static.IsAnyCtrlKeyPressed(); //if (input.IsNewKeyPressed(Keys.I)) //{ // foreach (var grid in MyEntities.GetEntities().OfType<MyCubeGrid>()) // { // foreach (var block in grid.GetBlocks().ToArray()) // { // grid.DetectMerge(block.Min, block.Max); // } // } // handled = true; //} // Disabled since it is common to have normal control bound to O key. // If you ever need this again, bind it to something more complicated, like key combination. //if (input.IsNewKeyPressed(Keys.O)) //{ // m_gridDebugInfo = !m_gridDebugInfo; // handled = true; //} //for (int i = 0; i <= 9; i++) //{ // if (MyInput.Static.IsNewKeyPressed((Keys)(((int)Keys.D0) + i))) // { // string name = "Slot" + i.ToString(); // if (ctrl) // { // MySession.Static.Name = name; // MySession.Static.WorldID = MySession.GetNewWorldId(); // MySession.Static.Save(name); // } // else if (shift) // { // var path = MyLocalCache.GetSessionSavesPath(name, false, false); // if (System.IO.Directory.Exists(path)) // { // MySession.Static.Unload(); // MySession.Load(path); // } // } // handled = true; // } //} //if (MyInput.Static.IsNewKeyPressed(Keys.End)) //{ // MyMeteorShower.MeteorWave(null); //} // Disabled for god sake! //if (MyInput.Static.IsNewKeyPressed(Keys.PageUp) && MyInput.Static.IsAnyCtrlKeyPressed()) //{ // MyReloadTestComponent.Enabled = true; //} //if (MyInput.Static.IsNewKeyPressed(Keys.PageDown) && MyInput.Static.IsAnyCtrlKeyPressed()) //{ // MyReloadTestComponent.Enabled = false; //} if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad6)) { var view = MySession.Static.CameraController.GetViewMatrix(); var inv = Matrix.Invert(view); //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100, var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); var item = new MyPhysicalInventoryItem(1, oreBuilder); var obj = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * 1.0f, inv.Forward, inv.Up); obj.Physics.LinearVelocity = inv.Forward * 50; } if (false && MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9)) { List<HkShape> trShapes = new List<HkShape>(); List<HkConvexShape> shapes = new List<HkConvexShape>(); List<Matrix> matrices = new List<Matrix>(); var grid = new HkGridShape(2.5f, HkReferencePolicy.None); const short size = 50; for (short x = 0; x < size; x++) { for (short y = 0; y < size; y++) { for (short z = 0; z < size; z++) { var box = new HkBoxShape(Vector3.One); grid.AddShapes(new System.Collections.Generic.List<HkShape>() { box }, new Vector3S(x, y, z), new Vector3S(x, y, z)); trShapes.Add(new HkConvexTranslateShape(box, new Vector3(x, y, z), HkReferencePolicy.None)); shapes.Add(box); matrices.Add(Matrix.CreateTranslation(new Vector3(x, y, z))); } } } var emptyGeom = new HkGeometry(new List<Vector3>(), new List<int>()); var list = new HkListShape(trShapes.ToArray(), trShapes.Count, HkReferencePolicy.None); var compressedBv = new HkBvCompressedMeshShape(emptyGeom, shapes, matrices, HkWeldingType.None); var mopp = new HkMoppBvTreeShape(list, HkReferencePolicy.None); HkShapeBuffer buf = new HkShapeBuffer(); //HkShapeContainerIterator i = compressedBv.GetIterator(buf); //int count = 0; // will be 125000 //while (i.IsValid) //{ // count++; // i.Next(); //} buf.Dispose(); var info = new HkRigidBodyCinfo(); info.Mass = 10; info.CalculateBoxInertiaTensor(Vector3.One, 10); info.MotionType = HkMotionType.Dynamic; info.QualityType = HkCollidableQualityType.Moving; info.Shape = compressedBv; var body = new HkRigidBody(info); //MyPhysics.HavokWorld.AddRigidBody(body); } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad7)) { foreach (var g in MyEntities.GetEntities().OfType<MyCubeGrid>()) { foreach (var s in g.CubeBlocks.Select(s => s.FatBlock).Where(s => s != null).OfType<MyMotorStator>()) { if (s.Rotor != null) { var q = Quaternion.CreateFromAxisAngle(s.Rotor.WorldMatrix.Up, MathHelper.ToRadians(45)); s.Rotor.CubeGrid.WorldMatrix = MatrixD.CreateFromQuaternion(q) * s.Rotor.CubeGrid.WorldMatrix; } } } } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad8)) { var view = MySession.Static.CameraController.GetViewMatrix(); var inv = Matrix.Invert(view); var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); var obj = new MyObjectBuilder_FloatingObject() { Item = new MyObjectBuilder_InventoryItem() { Content = oreBuilder, Amount = 1000 } }; obj.PositionAndOrientation = new MyPositionAndOrientation(inv.Translation + 2.0f * inv.Forward, inv.Forward, inv.Up); obj.PersistentFlags = MyPersistentEntityFlags2.InScene; var e = MyEntities.CreateFromObjectBuilderAndAdd(obj); e.Physics.LinearVelocity = Vector3.Normalize(inv.Forward) * 50.0f; } if (MyInput.Static.IsNewKeyPressed(MyKeys.Divide)) { } if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply)) { MyDebugDrawSettings.ENABLE_DEBUG_DRAW = !MyDebugDrawSettings.ENABLE_DEBUG_DRAW; MyStructuralIntegrity.Enabled = true; MyDebugDrawSettings.DEBUG_DRAW_STRUCTURAL_INTEGRITY = true; var grids = MyEntities.GetEntities().OfType<MyCubeGrid>(); foreach (var g in grids) { if (!g.IsStatic)// || g.GetBlocks().Count < 800) //to compute only castle continue; g.CreateStructuralIntegrity(); } } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad1)) { var e = MyEntities.GetEntities().OfType<MyCubeGrid>().FirstOrDefault(); if (e != null) { e.Physics.RigidBody.MaxLinearVelocity = 1000; if (e.Physics.RigidBody2 != null) e.Physics.RigidBody2.MaxLinearVelocity = 1000; e.Physics.LinearVelocity = new Vector3(1000, 0, 0); } } if (MyInput.Static.IsNewKeyPressed(MyKeys.Decimal)) { MyPrefabManager.Static.SpawnPrefab("respawnship", MySector.MainCamera.Position, MySector.MainCamera.ForwardVector, MySector.MainCamera.UpVector); } if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply) && MyInput.Static.IsAnyShiftKeyPressed()) { GC.Collect(2); } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5)) { Thread.Sleep(250); } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9)) { var obj = MySession.ControlledEntity != null ? MySession.ControlledEntity.Entity : null; if (obj != null) { const float dist = 5.0f; obj.PositionComp.SetPosition(obj.PositionComp.GetPosition() + obj.WorldMatrix.Forward * dist); } } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad4)) { IMyInventoryOwner invObject = MySession.ControlledEntity as IMyInventoryOwner; if (invObject != null) { MyFixedPoint amount = 20000; var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); MyInventory inventory = invObject.GetInventory(0); inventory.AddItems(amount, oreBuilder); } handled = true; } //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad8)) //{ // var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2; // var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid); // grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up); // grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>(); // grid.GridSizeEnum = MyCubeSize.Large; // var block = new MyObjectBuilder_CubeBlock(); // block.BlockOrientation = MyBlockOrientation.Identity; // block.Min = Vector3I.Zero; // //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock")); // block.SubtypeName = "LargeBlockArmorBlock"; // grid.CubeBlocks.Add(block); // grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20; // grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene; // var x = MyEntities.CreateFromObjectBuilderAndAdd(grid); //} //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad9)) //{ // var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2; // var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid); // grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up); // grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>(); // grid.GridSizeEnum = MyCubeSize.Large; // var block = new MyObjectBuilder_CubeBlock(); // block.BlockOrientation = MyBlockOrientation.Identity; // block.Min = Vector3I.Zero; // //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock")); // block.SubtypeName = "LargeBlockGyro"; // grid.CubeBlocks.Add(block); // grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20; // grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene; // var x = MyEntities.CreateFromObjectBuilderAndAdd(grid); //} if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Delete)) { int count = MyEntities.GetEntities().OfType<MyFloatingObject>().Count(); foreach (var obj in MyEntities.GetEntities().OfType<MyFloatingObject>()) { if (obj == MySession.ControlledEntity) { MySession.SetCameraController(MyCameraControllerEnum.Spectator); } obj.Close(); } handled = true; } if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Decimal)) { foreach (var obj in MyEntities.GetEntities()) { if (obj != MySession.ControlledEntity && (MySession.ControlledEntity == null || obj != MySession.ControlledEntity.Entity.Parent) && obj != MyCubeBuilder.Static.FindClosestGrid()) obj.Close(); } handled = true; } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9) || MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5)) { //MyCubeGrid.UserCollisions = input.IsNewKeyPressed(Keys.NumPad9); var body = MySession.ControlledEntity.Entity.GetTopMostParent().Physics; if (body.RigidBody != null) { //body.AddForce(Engine.Physics.MyPhysicsForceType.ADD_BODY_FORCE_AND_BODY_TORQUE, new Vector3(0, 0, 10 * body.Mass), null, null); body.RigidBody.ApplyLinearImpulse(body.Entity.WorldMatrix.Forward * body.Mass * 2); } handled = true; } //if (input.IsNewKeyPressed(Keys.J) && input.IsAnyCtrlKeyPressed()) //{ // MyGlobalInputComponent.CopyCurrentGridToClipboard(); // MyEntity addedEntity = MyGlobalInputComponent.PasteEntityFromClipboard(); // if (addedEntity != null) // { // Vector3 pos = addedEntity.GetPosition(); // pos.Z += addedEntity.WorldVolume.Radius * 1.5f; // addedEntity.SetPosition(pos); // } // handled = true; //} if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.OemComma)) { foreach (var e in MyEntities.GetEntities().OfType<MyFloatingObject>().ToArray()) e.Close(); } return handled; }
protected override void CreateBody(ref HkShape shape, HkMassProperties? massProperties) { if (MyPerGameSettings.Destruction)// && shape.ShapeType == HkShapeType.StaticCompound) { ProfilerShort.Begin("CreateGridBody"); HkdBreakableShape breakable; HkMassProperties massProps = massProperties.HasValue ? massProperties.Value : new HkMassProperties(); if (!Shape.BreakableShape.IsValid()) Shape.CreateBreakableShape(); breakable = Shape.BreakableShape; if (!breakable.IsValid()) { breakable = new HkdBreakableShape(shape); if (massProperties.HasValue) { var mp = massProperties.Value; breakable.SetMassProperties(ref mp); } else breakable.SetMassRecursively(50); } else breakable.BuildMassProperties(ref massProps); shape = breakable.GetShape(); //doesnt add reference HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo(); rbInfo.AngularDamping = m_angularDamping; rbInfo.LinearDamping = m_linearDamping; rbInfo.SolverDeactivation = m_grid.IsStatic ? InitialSolverDeactivation : HkSolverDeactivation.Low; rbInfo.ContactPointCallbackDelay = ContactPointDelay; rbInfo.Shape = shape; rbInfo.SetMassProperties(massProps); //rbInfo.Position = Entity.PositionComp.GetPosition(); //obsolete with large worlds? GetInfoFromFlags(rbInfo, Flags); HkRigidBody rb = new HkRigidBody(rbInfo); rb.EnableDeactivation = true; BreakableBody = new HkdBreakableBody(breakable, rb, MyPhysics.SingleWorld.DestructionWorld, Matrix.Identity); //DestructionBody.ConnectToWorld(HavokWorld, 0.05f); BreakableBody.AfterReplaceBody += FracturedBody_AfterReplaceBody; //RigidBody.SetWorldMatrix(Entity.PositionComp.WorldMatrix); //breakable.Dispose(); ProfilerShort.End(); } else { base.CreateBody(ref shape, massProperties); } }
protected override void CreateBody(ref HkShape shape, HkMassProperties? massProperties) { if (MyPerGameSettings.Destruction)// && shape.ShapeType == HkShapeType.StaticCompound) { shape = CreateBreakableBody(shape, massProperties); } else { HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo(); rbInfo.AngularDamping = m_angularDamping; rbInfo.LinearDamping = m_linearDamping; rbInfo.Shape = shape; rbInfo.SolverDeactivation = InitialSolverDeactivation; rbInfo.ContactPointCallbackDelay = ContactPointDelay; if (massProperties.HasValue) { rbInfo.SetMassProperties(massProperties.Value); } GetInfoFromFlags(rbInfo, Flags); if (m_grid.IsStatic) { rbInfo.MotionType = HkMotionType.Dynamic; rbInfo.QualityType = HkCollidableQualityType.Moving; } RigidBody = new HkRigidBody(rbInfo); if (m_grid.IsStatic) { RigidBody.UpdateMotionType(HkMotionType.Fixed); } //RigidBody.UpdateMotionType(HkMotionType.Dynamic); //base.CreateBody(ref shape, massProperties); } }