コード例 #1
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 internal HitObjectChangeSoundAdditionAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.ChangeSoundAddition;
 }
コード例 #2
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 public HitObjectScaleAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.Scale;
 }
コード例 #3
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 internal HitObjectMoveTimelineAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.MoveTimeline;
 }
コード例 #4
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 internal HitObjectChangeComboColourAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.ChangeComboColour;
 }
コード例 #5
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 internal HitObjectRemoveAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.Remove;
 }
コード例 #6
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 internal HitObjectAddAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.Add;
 }
コード例 #7
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 internal HitObjectMoveGamefieldAction(HitObjectRecord record, Modifier mod)
     : base(record, mod)
 {
     Type = ActionType.MoveGamefield;
 }
コード例 #8
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 internal HitObjectChangeSampleDataAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.ChangeSampleData;
 }
コード例 #9
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 internal HitObjectFlipAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.Flip;
 }
コード例 #10
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 internal HitObjectChangeLengthAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
     Type = ActionType.ChangeLength;
 }
コード例 #11
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 internal HitObjectSliderBatchAction(HitObjectRecord record, Modifier mod)
     : base(record, mod)
 {
     Type = ActionType.SliderBatch;
 }
コード例 #12
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 internal HitObjectSoundAction(HitObjectRecord record, Modifier mod = Modifier.None)
     : base(record, mod)
 {
 }