internal HitObjectChangeSoundAdditionAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.ChangeSoundAddition; }
public HitObjectScaleAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.Scale; }
internal HitObjectMoveTimelineAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.MoveTimeline; }
internal HitObjectChangeComboColourAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.ChangeComboColour; }
internal HitObjectRemoveAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.Remove; }
internal HitObjectAddAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.Add; }
internal HitObjectMoveGamefieldAction(HitObjectRecord record, Modifier mod) : base(record, mod) { Type = ActionType.MoveGamefield; }
internal HitObjectChangeSampleDataAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.ChangeSampleData; }
internal HitObjectFlipAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.Flip; }
internal HitObjectChangeLengthAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { Type = ActionType.ChangeLength; }
internal HitObjectSliderBatchAction(HitObjectRecord record, Modifier mod) : base(record, mod) { Type = ActionType.SliderBatch; }
internal HitObjectSoundAction(HitObjectRecord record, Modifier mod = Modifier.None) : base(record, mod) { }