// Update is called once per frame protected virtual void Update() { if (IsStop) { return; } if (IsGroupMode) { GroupModeUpdate(); return; } if (NowTarget == null) { NextTargetSearch(); return; } if (!Damaged.isHitted) { MoveAdvanceToTarget(NowTarget, MoveSpeed); } if (IsAttackMode && (!IsAttacking)) { ChangeAttackToRange(); } IntervalTimeUpdate(); HitLog.CheckEnd(); }
/// <summary> /// 当たった時 /// </summary> /// <param name="other"></param> protected override void OnTriggerEnter(Collider other) { //既に逃げ始めている if (IsEscape) { if (other.CompareTag(ConstTags.RunAwayPoint)) { DestroyMe(); } return; } // プレイヤの攻撃 if (other.CompareTag(ConstTags.PlayerAttack)) { var hito = other.GetComponent <HitObject>(); bool isHit = !HitLog.CheckLog(hito); if (isHit) { SwtichHitted(hito); hito.DamageHp(MyHp); return; } } }
public async Task <string> GetRedirectUrl(string relativePath) { var requestUrl = $"{_httpContext.HttpContext.Request.Scheme}://{_httpContext.HttpContext.Request.Host}{_httpContext.HttpContext.Request.Path}{_httpContext.HttpContext.Request.QueryString.Value}"; var value = _configuration.GetValue <string>("App:ShortenWebRootPath"); var relativeValue = requestUrl.Replace(value, ""); var urlMap = await _urlMapRepository.GetAll().FirstOrDefaultAsync(x => x.ShortenUrl == relativeValue); if (urlMap != null) { var hitLog = new HitLog() { Id = Guid.NewGuid().ToString(), UrlMapId = urlMap.Id }; await _hitLogRepository.CreateAsync(hitLog); urlMap.HitCount += 1; await _urlMapRepository.UpdateAsync(urlMap); return(urlMap.RawUrl); } throw new Exception($"The requested url does not exist!!"); }
// Update is called once per frame protected override void Update() { if (IsEscape) { MoveAdvanceToTarget(NowTarget, MoveSpeed); HitLog.CheckEnd(); return; } NowTarget = TargetPlayer; if (NowTarget == null) { return; } // 攻撃を喰らっていなくて、かつ移動出来る状態なら if (!Damaged.isHitted && (!IsStop)) { MoveAdvanceToTarget(NowTarget, MoveSpeed); } if (IsAttackMode && (!IsAttacking)) { ChangeAttackToRange(); } HitLog.CheckEnd(); }
public void DrawTextLog(HitLog log) { textlog.AppendText(player1.Name + " punch " + presenter.game.player2.Name + " in " + log.FirstPalyerPart + " on " + log.FirstPalyerHitValue + " and " + log.FirstPalyerResult + Environment.NewLine); textlog.AppendText(presenter.game.player2.Name + " punch " + player1.Name + " in " + log.SecondPlayerPart + " on " + log.SecondPlayerHitValue + " and " + log.SecondPlayerResult + Environment.NewLine); if ((presenter.game.player1.Hp <= 0) || (presenter.game.player2.Hp <= 0)) { textlog.AppendText("Player " + player1.Name + " " + presenter.game.combatLog.Result + Environment.NewLine); MessageBox.Show("Player " + player1.Name + " " + presenter.game.combatLog.Result); player1.Exp += presenter.game.combatLog.Exp; SwitchScene(Scene.Menu, player1); // kostil } if (presenter.gameType == GameType.PvE) { foreach (Control item in pnl_2nd_punch.Controls) { if (item is Button) { (item as Button).UnMark(); } } switch (log.SecondPlayerPart) { case BodyPart.Head: { btn_2nd_punch_head.ChangeMark(); break; } case BodyPart.Body: { btn_2nd_punch_body.ChangeMark(); break; } case BodyPart.Feet: { btn_2nd_punch_feet.ChangeMark(); break; } case BodyPart.LeftHand: { btn_2nd_punch_lefthand.ChangeMark(); break; } case BodyPart.RightHand: { btn_2nd_punch_righthand.ChangeMark(); break; } default: break; } } textlog.AppendText("----------------------------------------------------------------" + "\n"); }
public void Delate(int id) { HitLog hitLog = db.HitLog.Find(id); if (hitLog != null) { db.HitLog.Remove(hitLog); } }
void GroupModeUpdate() { if (!Damaged.isHitted) { MoveAdvanceToTarget(NowTarget, MoveSpeed); } IntervalTimeUpdate(); HitLog.CheckEnd(); }
public HitLogOutput(HitLog model) { UrlMapId = model.UrlMapId; if (model.UrlMap != null) { UrlMap = new UrlMapOutput(model.UrlMap); } CreationTime = model.CreationTime; IpAddress = model.IpAddress; DeviceInfo = model.DeviceInfo; }
/// <summary> /// ログのチェック(存在するならtrue) /// </summary> /// <param name="obj"></param> /// <returns></returns> public bool CheckLog(HitObject obj) { HitLog log = new HitLog(obj); for (int i = 0; i < LogList.Count; i++) { if (LogList[i] != null && LogList[i].checkEqual(log)) { return(true); } } // 喰らったことの無いものとして格納 LogList.Add(log); return(false); }
/// <summary> /// 当たり始めの判定 /// </summary> /// <param name="other"></param> protected virtual void OnTriggerEnter(Collider other) { //既に逃げ始めている if (IsEscape) { if (other.CompareTag(ConstTags.RunAwayPoint)) { DestroyMe(); } return; } // プレイヤの攻撃 if (other.CompareTag(ConstTags.PlayerAttack)) { var hito = other.GetComponent <HitObject>(); bool isHit = !HitLog.CheckLog(hito); if (isHit) { // 攻撃元の座標を受け取る HittedPlayerAttack(hito.ParentHit.myPlayer.GetPlayerObj()); SwtichHitted(hito); hito.DamageHp(MyHp); CameraChance(hito); return; } } // ターゲット通過 if (other.CompareTag(ConstTags.EnemyCheckPoint)) { TargetIndex++; NextTargetSearch(); } else if (other.CompareTag(ConstTags.City)) { NextTargetSearch(); } }
public bool checkEqual(HitLog log) { // 同じプレイヤーの攻撃ならtrue bool eqPl = (Hit.ParentHit.PlayerNo == log.Hit.ParentHit.PlayerNo); // 他者の攻撃であるので同じではない if (!eqPl) { return(false); } // 同じ攻撃動作ならtrue bool eqAct = (Hit.ParentHit == log.Hit.ParentHit); // 同じIDならtrue bool eqId = (Hit.Id == log.Hit.Id); // 同じ攻撃動作ならtrue // かつ同じIDのものならtrue、違うIDなら別として扱う return(eqAct ? (eqId) : (false)); }
public async Task OnActionExecutionAsync(ActionExecutingContext context, ActionExecutionDelegate next) { // Do something before the action executes. var requestUrl = $"{context.HttpContext.Request.Scheme}://{context.HttpContext.Request.Host}{context.HttpContext.Request.Path}{context.HttpContext.Request.QueryString.Value}"; _logger.LogTrace($"Requested URL: {requestUrl}"); var value = _configuration.GetValue <string>("App:ShortenWebRootPathReplaceValue"); var relativeValue = requestUrl.Replace(value, ""); _logger.LogTrace($"Relative Path: {requestUrl}"); var urlMap = await _urlMapRepository.GetAll().FirstOrDefaultAsync(x => string.Equals(x.ShortenUrl, relativeValue, StringComparison.InvariantCulture)); if (urlMap != null) { var hitLog = new HitLog() { Id = Guid.NewGuid().ToString(), UrlMapId = urlMap.Id }; await _hitLogRepository.CreateAsync(hitLog); urlMap.HitCount += 1; await _urlMapRepository.UpdateAsync(urlMap); context.Result = new RedirectResult(urlMap.RawUrl, true); return; } // next() calls the action method. var resultContext = await next(); // resultContext.Result is set. // Do something after the action executes. }
protected override void Seed(EF_Repository.Data.EfContext context) { var combat = new Combat() { Date = new DateTime(2014, 2, 16) }; var newPlayer = new Player() { Login = "******", Password = "******", Email = "*****@*****.**", IsValidEmail = true, Date = new DateTime(2014, 2, 11) }; var newPlayer1 = new Player() { Login = "******", Password = "******", Email = "*****@*****.**", IsValidEmail = true, Date = new DateTime(2014, 2, 11) }; combat.Pvps.Add(new Pvp() { Player = newPlayer, Enemy = newPlayer1 }); var hitlog = new HitLog() { PlayerHitValue = 90, EnemyHitValue = 100, PlayerLogin = newPlayer.Login, EnemyLogin = newPlayer1.Login }; combat.HitLog = hitlog; newPlayer.Transactions.Add(new Transaction() { Sum = 50, Date = new DateTime(2014, 1, 12) }); newPlayer1.Transactions.Add(new Transaction() { Sum = 45, Date = new DateTime(2014, 1, 12) }); combat.Winner = newPlayer1.Login; newPlayer.Combat = combat; newPlayer1.Combat = combat; context.Players.Add(newPlayer); context.Players.Add(newPlayer1); var combat1 = new Combat() { Date = new DateTime(2012, 2, 15) }; var newPlayer3 = new Player() { Login = "******", Password = "******", Email = "*****@*****.**", IsValidEmail = true, Date = new DateTime(2012, 2, 10) }; combat1.Winner = newPlayer3.Login; newPlayer3.Combat = combat1; newPlayer3.Combat.Pves.Add(new Pve() { Player = newPlayer3, Combat = combat1 }); var hitlog1 = new HitLog() { PlayerHitValue = 100, EnemyHitValue = 70, PlayerLogin = newPlayer3.Login, EnemyLogin = "******" }; newPlayer3.Combat.HitLog = hitlog1; newPlayer3.Transactions.Add(new Transaction() { Player = newPlayer3, Sum = 40, Date = new DateTime(2012, 2, 12) }); context.Players.Add(newPlayer3); }
public void Update(HitLog hitLog) { db.Entry(hitLog).State = EntityState.Modified; }
public HitLog Turn(BodyPart player1punch, BodyPart player1block, BodyPart player2punch, BodyPart player2block) { HitLog log = new HitLog(); // round preparation player1.SetBlock(player1block); player2.SetBlock(player2block); if (player2 is NPC) { player2punch = (BodyPart)(new Random().Next(5)); } // Бьет первый игрок log.FirstPalyerHitValue = player2.GetHit(player1punch, new FightPapams(player1.Straight, player1.Agility)); log.FirstPalyerPart = player1punch; log.FirstPalyerResult = log.FirstPalyerHitValue != 0 ? TurnResult.Wound : TurnResult.Miss; // Бьет второй игрок log.SecondPlayerHitValue = player1.GetHit(player2punch, new FightPapams(player2.Straight, player2.Agility)); log.SecondPlayerPart = player2punch; log.SecondPlayerResult = log.SecondPlayerHitValue != 0 ? TurnResult.Wound : TurnResult.Miss; log.FirstPlayerCurrentHp = player1.Hp; log.SecondPlayerCurrentHp = player2.Hp; combatLog.CombatHitLogs.Add(log); // Проверка смерти игрока и награда победителя if ((player1.Hp <= 0) && (player2.Hp > 0)) // player2 win { if (!(player2 is NPC)) { int oldExp = player2.Exp; player2.AddExp((int)(player1.MaxHp * ((double)(player1.Straight + player1.Stamina + player1.Agility) / (double)(player2.Straight + player2.Stamina + player2.Agility)))); combatLog.CombatTime = DateTime.Now; combatLog.Exp = 0; repos.GetAll().Where(x => x.PlayerDTOId == (player2 as Player).PlayerId).First().Exp = player2.Exp; repos.Save(); combatLogRep.Add(combatLog); //repos.Update((Player)player2); // need save } combatLog.Result = GameResult.Loss; } if ((player2.Hp <= 0) && (player1.Hp > 0)) // player1 win { int oldExp = player1.Exp; player1.AddExp((int)(player2.MaxHp * ((double)(player2.Straight + player2.Stamina + player2.Agility) / (double)(player1.Straight + player1.Stamina + player1.Agility)))); combatLog.CombatTime = DateTime.Now; combatLog.Result = GameResult.Win; combatLog.Exp = player1.Exp - oldExp; PlayerDTO pl = repos.GetAll().Where(x => x.PlayerDTOId == (player1 as Player).PlayerId).First(); pl.Exp = player1.Exp; repos.Save(); combatLogRep.Add(combatLog); //repos.Update((Player)player1); // need save } if ((player1.Hp <= 0) && (player2.Hp <= 0)) // draw { combatLog.CombatTime = DateTime.Now; combatLog.Result = GameResult.Draw; combatLog.Exp = 0; combatLogRep.Add(combatLog); // need save } log.CombatLogId = combatLog.CombatLogId; HitLogRepository hitLogRep = new HitLogRepository(); hitLogRep.Add(log); return(log); }
protected override void Seed(ISD_13.Data.Context context) { var player1 = new Player() { Login = "******", Password = "******", EMail = "*****@*****.**", EMailValid = true, Date = DateTime.Now }; var player2 = new Player() { Login = "******", Password = "******", EMail = "*****@*****.**", EMailValid = true, Date = DateTime.Now }; var player3 = new Player() { Login = "******", Password = "******", EMail = "Superman@mail", EMailValid = false, Date = DateTime.Now }; var player4 = new Player() { Login = "******", Password = "******", EMail = "Huntermail.ru", EMailValid = false, Date = DateTime.Now }; var player5 = new Player() { Login = "******", Password = "******", EMail = "*****@*****.**", EMailValid = true, Date = DateTime.Now }; var player6 = new Player() { Login = "******", Password = "******", EMail = "BOT", EMailValid = false, Date = DateTime.Now }; context.Players.AddRange(new List <Player> { player1, player2, player3, player4, player5, player6 }); context.SaveChanges(); var hit1 = new HitLog() { HitValue = 10, Part = BodyPart.Head, Result = 4, Date = DateTime.Now }; var hit2 = new HitLog() { HitValue = 12, Part = BodyPart.Body, Result = 0, Date = DateTime.Now }; var hit3 = new HitLog() { HitValue = 17, Part = BodyPart.Head, Result = 2, Date = DateTime.Now }; var hit4 = new HitLog() { HitValue = 11, Part = BodyPart.Legs, Result = 5, Date = DateTime.Now }; var hit5 = new HitLog() { HitValue = 7, Part = BodyPart.Legs, Result = 2, Date = DateTime.Now }; var hit6 = new HitLog() { HitValue = 15, Part = BodyPart.Head, Result = 13, Date = DateTime.Now }; var hit7 = new HitLog() { HitValue = 5, Part = BodyPart.Head, Result = 1, Date = DateTime.Now }; var hit8 = new HitLog() { HitValue = 18, Part = BodyPart.Body, Result = 16, Date = DateTime.Now }; var hit9 = new HitLog() { HitValue = 13, Part = BodyPart.Head, Result = 11, Date = DateTime.Now }; var hit10 = new HitLog() { HitValue = 11, Part = BodyPart.Legs, Result = 8, Date = DateTime.Now }; var hit11 = new HitLog() { HitValue = 7, Part = BodyPart.Legs, Result = 0, Date = DateTime.Now }; var hit12 = new HitLog() { HitValue = 17, Part = BodyPart.Head, Result = 4, Date = DateTime.Now }; var hit13 = new HitLog() { HitValue = 13, Part = BodyPart.Head, Result = 7, Date = DateTime.Now }; var hit14 = new HitLog() { HitValue = 11, Part = BodyPart.Body, Result = 0, Date = DateTime.Now }; var hit15 = new HitLog() { HitValue = 19, Part = BodyPart.Head, Result = 13, Date = DateTime.Now }; var hit16 = new HitLog() { HitValue = 21, Part = BodyPart.Legs, Result = 18, Date = DateTime.Now }; var hit17 = new HitLog() { HitValue = 17, Part = BodyPart.Legs, Result = 0, Date = DateTime.Now }; var hit18 = new HitLog() { HitValue = 18, Part = BodyPart.Head, Result = 8, Date = DateTime.Now }; context.HitLogs.AddRange(new List <HitLog> { hit1, hit2, hit3, hit4, hit5, hit6, hit17, hit8, hit9, hit10, hit11, hit12, hit13, hit14, hit15, hit16, hit17, hit18 }); var transaction1 = new Transaction() { Date = DateTime.Now, Player = player1, Sum = 100 }; var transaction2 = new Transaction() { Date = DateTime.Now, Player = player2, Sum = 200 }; var transaction3 = new Transaction() { Date = DateTime.Now, Player = player3, Sum = 150 }; var transaction4 = new Transaction() { Date = DateTime.Now, Player = player4, Sum = 70 }; var transaction5 = new Transaction() { Date = DateTime.Now, Player = player5, Sum = 40 }; var transaction6 = new Transaction() { Date = DateTime.Now, Player = player1, Sum = 120 }; var transaction7 = new Transaction() { Date = DateTime.Now, Player = player1, Sum = 80 }; var transaction8 = new Transaction() { Date = DateTime.Now, Player = player5, Sum = 220 }; var transaction9 = new Transaction() { Date = DateTime.Now, Player = player4, Sum = 180 }; var transaction10 = new Transaction() { Date = DateTime.Now, Player = player3, Sum = 170 }; var transaction11 = new Transaction() { Date = DateTime.Now, Player = player3, Sum = 420 }; var transaction12 = new Transaction() { Date = DateTime.Now, Player = player2, Sum = 10 }; context.Transactions.AddRange(new List <Transaction> { transaction1, transaction2, transaction3, transaction4, transaction5, transaction6, transaction7, transaction8, transaction9, transaction10, transaction11, transaction12 }); Combat combat1 = new Combat { CombatTypePVP = true, FirstPlayer = player1, SecondPlayer = player2, Date = DateTime.Now, Winner = player1, Experience = 15, CombatLog = new List <HitLog>() { hit1, hit2 } }; combat1.Players.Add(player1); combat1.Players.Add(player2); Combat combat2 = new Combat { CombatTypePVP = true, FirstPlayer = player2, SecondPlayer = player1, Date = DateTime.Now, Winner = player2, Experience = 11, CombatLog = new List <HitLog>() { hit3, hit4 } }; combat2.Players.Add(player1); combat2.Players.Add(player2); Combat combat3 = new Combat { CombatTypePVP = true, FirstPlayer = player2, SecondPlayer = player5, Date = DateTime.Now, Winner = player2, Experience = 10, CombatLog = new List <HitLog>() { hit5, hit6 } }; combat3.Players.Add(player2); combat3.Players.Add(player5); Combat combat4 = new Combat { CombatTypePVP = false, FirstPlayer = player3, SecondPlayer = player6, Date = DateTime.Now, Winner = player3, Experience = 14, CombatLog = new List <HitLog>() { hit7, hit8 } }; combat4.Players.Add(player3); combat4.Players.Add(player6); Combat combat5 = new Combat { CombatTypePVP = false, FirstPlayer = player2, SecondPlayer = player6, Date = DateTime.Now, Winner = player6, Experience = 4, CombatLog = new List <HitLog>() { hit9, hit10 } }; combat5.Players.Add(player3); combat5.Players.Add(player6); Combat combat6 = new Combat { CombatTypePVP = true, FirstPlayer = player4, SecondPlayer = player1, Date = DateTime.Now, Winner = player4, Experience = 17, CombatLog = new List <HitLog>() { hit11, hit12 } }; combat6.Players.Add(player1); combat6.Players.Add(player4); Combat combat7 = new Combat { CombatTypePVP = true, FirstPlayer = player3, SecondPlayer = player4, Date = DateTime.Now, Winner = player3, Experience = 9, CombatLog = new List <HitLog>() { hit13, hit14 } }; combat7.Players.Add(player3); combat7.Players.Add(player4); Combat combat8 = new Combat { CombatTypePVP = true, FirstPlayer = player5, SecondPlayer = player1, Date = DateTime.Now, Winner = player1, Experience = 3, CombatLog = new List <HitLog>() { hit15, hit16 } }; combat8.Players.Add(player1); combat8.Players.Add(player5); Combat combat9 = new Combat { CombatTypePVP = true, FirstPlayer = player4, SecondPlayer = player2, Date = DateTime.Now, Winner = player2, Experience = 8, CombatLog = new List <HitLog>() { hit17, hit18 } }; combat9.Players.Add(player4); combat9.Players.Add(player2); context.Combats.Add(combat1); context.Combats.Add(combat2); context.Combats.Add(combat3); context.Combats.Add(combat4); context.Combats.Add(combat5); context.Combats.Add(combat6); context.Combats.Add(combat7); context.Combats.Add(combat8); context.Combats.Add(combat9); context.SaveChanges(); }
public void Create(HitLog hitLog) { db.HitLog.Add(hitLog); }