コード例 #1
0
ファイル: ReflectDamage.cs プロジェクト: sbtoonz/ValheimMods
        private static void Prefix(Character __instance, HitData hit)
        {
            var attacker = hit.GetAttacker();

            if (__instance is Player player && player.HasActiveMagicEffect(MagicEffectType.ReflectDamage) && attacker != null && attacker != __instance && !_isApplyingReflectiveDmg)
            {
                var reflectiveDamage = player.GetTotalActiveMagicEffectValue(MagicEffectType.ReflectDamage, 0.01f);
                if (reflectiveDamage > 0)
                {
                    var hitData = new HitData()
                    {
                        m_attacker = __instance.GetZDOID(),
                        m_dir      = hit.m_dir * -1,
                        m_point    = attacker.transform.localPosition,
                        m_damage   = { m_pierce = (hit.GetTotalPhysicalDamage() + hit.GetTotalElementalDamage()) * reflectiveDamage }
                    };
                    try
                    {
                        _isApplyingReflectiveDmg = true;
                        attacker.Damage(hitData);
                    }
                    finally
                    {
                        _isApplyingReflectiveDmg = false;
                    }
                }
            }
        }
コード例 #2
0
 public static string GetTotals(this HitData __instance)
 {
     return(__instance.GetTotalDamage() + " (P: " + __instance.GetTotalPhysicalDamage() + ", E: " + __instance.GetTotalElementalDamage() + ")");
 }