public void ShowHighScoresInput() { if (currentState.GetStateType() == GameState.State.RESULT) { long newScore = enemyHandler.GetScore(); int scoreSlot = highScores.CheckScoreSlot(newScore); if (scoreSlot >= 0) { SwitchState(GameState.State.HIGH_SCORE_INPUT); } else { SwitchState(GameState.State.HIGH_SCORE); } } }