void Triangulate(HexCell cell, Direction dir) { Vector3 center = cell.Position; //center.y = HexMetrics.GetElevationHeight(cell.Elevation); Vector3 v1 = center + HexMetrics.SolidCorner(dir); Vector3 v2 = center + HexMetrics.GetNextSolidCorner(dir); Vector3 e1 = Vector3.Lerp(v1, v2, 0.333f); Vector3 e2 = Vector3.Lerp(v1, v2, 0.666f); AddTriangle(center, v1, e1); AddTriangle(center, e1, e2); AddTriangle(center, e2, v2); if (dir <= Direction.SE) { GenBridge(cell, dir, v1, v2, e1, e2); } }