public Vector3[] GetInnerVertices() { Vector3[] iC = HexMetrics.GetInnerCorners(); Vector3[] rIC = new Vector3[iC.Length + 1]; rIC[0] = transform.position; for (int i = 1; i < rIC.Length; i++) { rIC[i] = iC[i - 1] + transform.position; } return(rIC); }