public void SetBaseCity() { int chunk = Randomize.GetRandomInt(0, hexGridChunk.Length - 1); int cell = Randomize.GetRandomInt(0, 24); while (hexGridChunk[chunk].cells[cell].neighbors.Length != 6) { Debug.Log("Try to find new tile"); cell = Randomize.GetRandomInt(0, 24); } //放置城镇中心,2,0,0 hexGrid.SetTile(hexGridChunk[chunk].cells[cell], 2, 0, 0, 1); hexGridChunk[chunk].cells[cell].isVisible = true; hexGridChunk[chunk].cells[cell].visionField = 0; hexMapCamera.AdjustPosition(hexGridChunk[chunk].cells[cell].transform.localPosition); HexMapCamera.ValidatePostion(); for (int i = 0; i < 6; i++) { if (hexGridChunk[chunk].cells[cell].neighbors[i].tileType == (TileType)0) { hexGrid.SetTile(hexGridChunk[chunk].cells[cell].neighbors[i], 2, 0, Randomize.GetRandomInt(1, 4), 1); hexGridChunk[chunk].cells[cell].neighbors[i].isVisible = true; hexGridChunk[chunk].cells[cell].neighbors[i].visionField = 1; } } }