void Start() { mapGenerator.GenerateMap(70, 60, seed); cellCount = 70 * 60; HexMapCamera.CenterPosition(); if (isServer) { GetAvailableCells(); do { FindTreasureCell(); } while (!FindStartCell(40, 20)); itemTypes.Add((int)HexItemType.Treasure); itemCellIndex.Add(treasureCell.Index); RemoveAvailableCell(serverStart); RemoveAvailableCell(clientStart); RemoveAvailableCell(treasureCell); SpreadKeys(10); SpreadItems(100); SendStart(); } inGame = true; }