public Tile GetNeighbourInDirection(string direction) { Vector3 offset = neighbourDictionary[direction]; HexCoordinates neighbourHex = HexCoord.GetNeighBourHexCoordinates(offset); return(GetNeighbourTileByHexCoordinate(neighbourHex)); }
public Tile GetNeighbourInDirection(Vector3 direction) { HexCoordinates neighbourHex = HexCoord.GetNeighBourHexCoordinates(direction); return(GetNeighbourTileByHexCoordinate(neighbourHex)); }