public Vector3 CartesianOffsetToWorldPosition(Vector2 coords) { Vector2 worldCoord = HexCoord.AtOffset((int)coords.x, (int)coords.y).Position(); return(new Vector3(worldCoord.x, 0, worldCoord.y)); }
Vector3 HexCartesianOffsetToWorldPosition(Hex hex) { Vector2 worldCoord = HexCoord.AtOffset((int)hex.x, (int)hex.y).Position(); return(new Vector3(worldCoord.x, 0, worldCoord.y)); }