public void OnStartMove(object[] all_params) { int unit_id = (int)all_params[0]; HeroUnit unit = GetHeroUnit(unit_id); if (unit != null) { unit.is_move = true; unit.PlayMove(); } }
public void OnStartMove(object[] all_params) { int unit_id = (int)all_params[0]; HeroUnit unit = GetHeroUnit(unit_id); if (unit != null) { unit.is_move = true; unit.PlayMove(); } }