public HeroUnit CreateHeroUnit(string unit_name, int id, Vector3 pos) { GDSKit.unit unit_gds = GDSKit.unit.GetInstance(unit_name); GameObject hero_unit_gameobj = ObjectPoolManager.Instance().GetObject(unit_gds.resource_name); hero_unit_gameobj.transform.SetParent(cache_root_unit_node); HeroUnit hero_unit = hero_unit_gameobj.GetComponent <HeroUnit>(); // 属性相关设置 hero_unit.unit_name = unit_name; hero_unit.unit_type = UnitType.Hero; hero_unit.unit_id = id; hero_unit.resource_key = unit_gds.resource_name; hero_unit.position = pos; if (all_unit_list.ContainsKey(hero_unit.unit_id)) { Debug.LogError("相同名字的unit已经在管理器里了 id : " + hero_unit.unit_id); return(null); } all_unit_list.Add(hero_unit.unit_id, hero_unit); hero_unit_list.Add(hero_unit.unit_id, hero_unit); hero_unit.PlayIdle(); return(hero_unit); }
public void OnEndMove(object[] all_params) { int unit_id = (int)all_params[0]; HeroUnit unit = GetHeroUnit(unit_id); if (unit != null) { unit.is_move = false; unit.PlayIdle(); } }