コード例 #1
0
    void SortHeroWithQuailty(ref List <HerorecruitTemplate> heroList)
    {
        for (int i = 0; i < heroList.Count - 1; ++i)
        {
            HerorecruitTemplate item = heroList[i];
            for (int j = i; j < heroList.Count; ++j)
            {
                HeroTemplate hero1    = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(heroList[i].GetID());
                int          quality1 = hero1.getQuality();

                HeroTemplate hero2    = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(heroList[j].GetID());
                int          quality2 = hero2.getQuality();

                if (quality2 > quality1)
                {
                    item        = heroList[j];
                    heroList[j] = heroList[i];
                    heroList[i] = item;
                }
                else if (quality2 == quality1)
                {
                    if (hero2.GetID() > hero1.GetID())
                    {
                        item        = heroList[j];
                        heroList[j] = heroList[i];
                        heroList[i] = item;
                    }
                }
            }
        }
    }
コード例 #2
0
    /// <summary>
    /// 初始化数据
    /// </summary>
    /// <param name="heroId">英雄id</param>
    public void InitData(int heroId)
    {
        HeroTemplate hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(heroId);

        if (hero == null)
        {
            Debug.LogError("找不到英雄数据 id:" + heroId);
            return;
        }
        m_HeroName.text = GameUtils.getString(hero.getTitleID());
        InterfaceControler.GetInst().ShowTypeIcon(hero, m_Type, m_TypeText);
        m_FragmentCount.text = string.Format("碎片数量:<color=#FF0000>{0}</color>/{1}", ObjectSelf.GetInstance().CommonItemContainer.GetFragmentCount(hero.GetID()), hero.getSyntheticCount());
        ArtresourceTemplate _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(hero.getArtresources());

        m_HeroIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + _Artresourcedata.getHeadiconresource());
        m_Zizhi.sprite    = InterfaceControler.GetInst().GetHeroAptImg(hero);
        m_Desc.text       = GameUtils.getString(hero.getTedian());
        SetTextColorByQuilt(hero.getQuality());
    }
コード例 #3
0
    void OnRecruit()
    {
        UI_HeroListManager._instance.m_SelectRecruitTableId = this.objHeroItemData.heroTableID;
        ItemFragment item = (ItemFragment)ObjectSelf.GetInstance().CommonItemContainer.GetFragmentBaseItem(_HeroItem.GetID());

        if (item != null)
        {
            item.OnUseItem(1);
        }
    }
コード例 #4
0
    /// <summary>
    /// 填充数据 需要标识一下是哪个界面的item
    /// </summary>
    /// <param name="objHero">英雄卡牌信息</param>
    public void Initialize(HeroItemData objHero, ItemType type = ItemType.None)
    {
        if (type == ItemType.Empty)
        {
            parent.gameObject.SetActive(false);
            return;
        }
        else
        {
            parent.gameObject.SetActive(true);
        }
        this.objHero    = objHero.objcet;
        objHeroItemData = objHero;
        if (objHero.objcet != null)  //获取item
        {
            m_GetTran.gameObject.SetActive(true);
            m_NoGetTran.gameObject.SetActive(false);
            m_HeroLevelTran.gameObject.SetActive(true);
            //设置
            _HeroItem = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(objHero.objcet.GetHeroData().TableID);
            //卡牌图标
            _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(objHero.objcet.GetHeroData().GetHeroViewID());
            //等级显示
            m_heroLevel          = objHero.objcet.GetHeroData().Level;
            m_HeroLevelText.text = m_heroLevel.ToString();
            //设置是否上阵
            int mid = -1;
            m_ShangZhen.gameObject.SetActive(ObjectSelf.GetInstance().Teams.IsHeroInTeam(objHero.objcet.GetGuid(), ref mid));
            //设置战斗力
            m_FigthVigor.text = objHero.objcet.GetHeroData().FightVigor.ToString();
            //星级
            m_heroStar = this.objHero.GetHeroData().StarLevel;
            int maxStar = _HeroItem.getMaxQuality();
            for (int i = 0; i < 6; i++)
            {
                Image temp = selfTransform.FindChild("Parent/new/touxiang/Star_Image").GetChild(i).GetComponent <Image>();
                if (i < m_heroStar)
                {
                    temp.gameObject.SetActive(true);
                }
                else
                {
                    temp.gameObject.SetActive(false);
                }
            }
            //m_StarsHui.gameObject.SetActive(true);
            m_StarsHui.gameObject.SetActive(false);
        }
        else if (objHero.objcet == null)  //未获取
        {
            m_GetTran.gameObject.SetActive(false);
            m_NoGetTran.gameObject.SetActive(true);
            m_HeroLevelTran.gameObject.SetActive(false);
            m_ShangZhen.gameObject.SetActive(false);
            m_StarsHui.gameObject.SetActive(false);
            for (int i = 0; i < 6; i++)
            {
                selfTransform.FindChild("Parent/new/touxiang/Star_Image").GetChild(i).gameObject.SetActive(false);
            }
            //设置
            _HeroItem = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(objHero.heroTableID);
            //卡牌图标
            _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_HeroItem.getArtresources());
            //碎片合成进度
            int fragmentCount = ObjectSelf.GetInstance().CommonItemContainer.GetFragmentCount(_HeroItem.GetID());
            int needCount     = _HeroItem.getSyntheticCount();
            //Debug.LogError("process:" + fragmentCount + "max:" + needCount);
            if (fragmentCount >= needCount)
            {
                m_GetHeroBt.gameObject.SetActive(false);
                m_RecruitBt.gameObject.SetActive(true);
            }
            else
            {
                m_GetHeroBt.gameObject.SetActive(true);
                m_RecruitBt.gameObject.SetActive(false);
            }
            m_CompoundText.text = fragmentCount + "/" + needCount;
            float _baifenbi = ((float)fragmentCount / needCount);
            m_RectFill.sizeDelta = new Vector2((_baifenbi > 1 ? 1 :_baifenbi) * m_FillInitWidth, m_RectFill.sizeDelta.y);
        }
        m_HeroIcon.sprite = UIResourceMgr.LoadSprite(url + _Artresourcedata.getHeadiconresource());
        //类型
        InterfaceControler.GetInst().ShowTypeIcon(_HeroItem, m_HeroTypeIcon, m_HeroTypeText);
        //品质
        if (objHeroItemData.objcet == null)
        {
            m_Qulit.sprite = InterfaceControler.GetInst().ReturnHeroQuailty(_HeroItem.getQuality());
        }
        else
        {
            m_Qulit.sprite = InterfaceControler.GetInst().ReturnHeroQuailty(this.objHero.GetHeroData().QualityLev);
        }
        //Debug.Log(m_heroLevel);
        //名称
        ChsTextTemplate chs = new ChsTextTemplate();

        chs           = (ChsTextTemplate)DataTemplate.GetInstance().m_ChsTextTable.getTableData(_HeroItem.getTitleID());
        m_heroName    = chs.languageMap["Chinese"];
        HeroName.text = m_heroName;
        if (objHeroItemData.objcet == null)
        {
            SetTextColorByQuilt(_HeroItem.getQuality());
        }
        else
        {
            SetTextColorByQuilt(this.objHero.GetHeroData().QualityLev);
        }
    }