private bool CheckAdvancedHero(ObjectCard hero) { if (hero == null) { return(false); } bool _result; HeroTemplate _heroTemplate = hero.GetHeroRow(); long _resourceCount = 0; if (m_ObjectSelf.TryGetResourceCountById(_heroTemplate.getStageUpCostType1(), ref _resourceCount)) { _result = hero.GetHeroData().Level >= _heroTemplate.getMaxLevel() && _resourceCount > _heroTemplate.getStageUpCost1(); } else { _result = false; } if (!_result && m_ObjectSelf.TryGetResourceCountById(_heroTemplate.getStageUpCostType2(), ref _resourceCount)) { _result |= _resourceCount > _heroTemplate.getStageUpCost2(); } return(_result); }
/// <summary> /// 可升级检测逻辑 /// </summary> /// <param name="hero"></param> /// <returns></returns> private bool CheckUpgradable(ObjectCard hero) { if (hero == null) { return(false); } HeroTemplate _heroItem = hero.GetHeroRow(); IExcelBean _data = null; HeroexpTemplate _heroExp = null; var _dataMap = m_HeroExpTable.getData(); if (_dataMap.TryGetValue(hero.GetHeroData().Level, out _data)) { _heroExp = _data as HeroexpTemplate; } if (_heroExp != null) { return(m_ObjectSelf.ExpFruit * m_ExpCrystalFactor >= _heroExp.getExp()[_heroItem.getExpNum() - 1] && hero.GetHeroData().Level < _heroItem.getMaxLevel()); } else { return(false); } }
public void InitHeroData(ObjectCard card) { _card = card; HeroTemplate _HeroData = card.GetHeroRow(); gameObject.SetActive(true); ChsTextTemplate chs = new ChsTextTemplate(); chs = (ChsTextTemplate)DataTemplate.GetInstance().m_ChsTextTable.getTableData(_HeroData.getTitleID()); HeroName.text = chs.languageMap["Chinese"]; string level = card.GetHeroData().Level.ToString(); InterfaceControler.AddLevelNum(level, HeroLevel); HeroStar = _HeroData.getQuality(); int maxStar = _HeroData.getMaxQuality(); for (int i = 5; i < 10; ++i)//星级 { selfTransform.FindChild("Star_Image").GetChild(i - 5).GetComponent <Image>().enabled = i < 5 + maxStar; selfTransform.FindChild("Star_Image").GetChild(i).GetComponent <Image>().enabled = i < 5 + HeroStar; //if (i < 5 + HeroStar) //{ // Image temp = selfTransform.FindChild("Star_Image").GetChild(i).GetComponent<Image>(); // temp.enabled = true; //} //else //{ // Image temp = selfTransform.FindChild("Star_Image").GetChild(i).GetComponent<Image>(); // temp.enabled = false; //} } }
public void SetData(HeroInfo h0, int type) { IsFriend = false; TheType = type; HeroData = h0; Attrack = 0; Hp = 0; Recover = 0; Mp = 0; if (HeroData != null) { HeroTemp = HeroModelLocator.Instance.GetHeroByTemplateId(HeroData.TemplateId); if (HeroData.Prop.ContainsKey(RoleProperties.ROLE_ATK)) { Attrack += HeroData.Prop[RoleProperties.ROLE_ATK]; } if (HeroData.Prop.ContainsKey(RoleProperties.ROLE_HP)) { Hp += HeroData.Prop[RoleProperties.ROLE_HP]; } if (HeroData.Prop.ContainsKey(RoleProperties.ROLE_RECOVER)) { Recover += HeroData.Prop[RoleProperties.ROLE_RECOVER]; } if (HeroData.Prop.ContainsKey(RoleProperties.ROLE_MP)) { Mp += HeroData.Prop[RoleProperties.ROLE_MP]; } } SetContent(); }
public List <int> GetHeroRuneGroup(HeroTemplate heroT) { if (heroT == null) { return(null); } List <int> result = new List <int> (); if (heroT.getRunePair1() != -1) { result.Add(heroT.getRunePair1()); } if (heroT.getRunePair2() != -1) { result.Add(heroT.getRunePair2()); } if (heroT.getRunePair3() != -1) { result.Add(heroT.getRunePair3()); } if (heroT.getRunePair4() != -1) { result.Add(heroT.getRunePair4()); } return(result); }
void SortHeroWithQuailty(ref List <HerorecruitTemplate> heroList) { for (int i = 0; i < heroList.Count - 1; ++i) { HerorecruitTemplate item = heroList[i]; for (int j = i; j < heroList.Count; ++j) { HeroTemplate hero1 = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(heroList[i].GetID()); int quality1 = hero1.getQuality(); HeroTemplate hero2 = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(heroList[j].GetID()); int quality2 = hero2.getQuality(); if (quality2 > quality1) { item = heroList[j]; heroList[j] = heroList[i]; heroList[i] = item; } else if (quality2 == quality1) { if (hero2.GetID() > hero1.GetID()) { item = heroList[j]; heroList[j] = heroList[i]; heroList[i] = item; } } } } }
public void Show3DModel(ObjectCard _card) { ModelCear(); //通过表ID获取到英雄数据表 HeroTemplate _HeroData = _card.GetHeroRow(); //通过英雄数据表中的资源数据表ID得到资源表数据 ArtresourceTemplate _Artresourcedata = new ArtresourceTemplate(); _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_card.GetHeroRow().getArtresources()); //通过资源表获取到角色默认美术资源(名称) 通过该名称获取到动态加载数据返回一个对象 GameObject _AssetRes = AssetLoader.Inst.GetAssetRes(_Artresourcedata.getArtresources()); //实例化该对象 Card3Dmodel = Instantiate(_AssetRes, _Point.position, _Point.rotation) as GameObject; float _zoom = _Artresourcedata.getArtresources_zoom(); Card3Dmodel.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); Card3Dmodel.transform.parent = _Point; //设置3D模型摩擦力 Card3Dmodel.rigidbody.angularDrag = 1; Card3Dmodel.rigidbody.mass = 1; //_obj.transform.localScale = new Vector3(1.3f,1.3f,1.3f); Animation anim = Card3Dmodel.GetComponent <Animation>(); if (anim == null) { return; } Card3Dmodel.GetComponent <Animation>().Play("Nidle1"); Card3Dmodel.GetComponent <Animation>().wrapMode = WrapMode.Loop; }
public void InitData(ObjectCard hero) { objhero = hero; HeroData = objhero.GetHeroRow(); DataParent.SetActive(true); m_NullStateOBJ.SetActive(false); HeroName.text = string.Format(GameUtils.GetHeroNameFontColor(hero.GetHeroData().QualityLev), GameUtils.getString(HeroData.getTitleID())); InterfaceControler.AddLevelNum(hero.GetHeroData().Level.ToString(), HeroLevel); int star = hero.GetHeroData().StarLevel; Transform BrightStar = DataParent.transform.FindChild("HeroStar/BrightStar"); for (int i = 0; i < BrightStar.childCount; ++i) { BrightStar.transform.GetChild(i).GetComponent <Image>().enabled = (i < star); } //InterfaceControler.GetInst().AddSharLevel(DataParent.transform.FindChild("Star_Image"),HeroData); //如果是远程英雄 if (ClickType == 1) { int group = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); X_GUID guid = ObjectSelf.GetInstance().Teams.m_Matrix[group, FormationNum - 1]; UI_FormMgr.Inst.SetBackHeroGuids(guid.GUID_value); } }
private void onLevelup10Call() { //新手引导相关 点击【升10级】 if (GuideManager.GetInstance().GetBackCount(200503)) { GuideManager.GetInstance().ShowGuideWithIndex(200504); } //DisabledBtn(); HeroTemplate _HeroItem = objc.GetHeroRow(); if (int.Parse(mLevel.text) == _HeroItem.getMaxLevel()) { AddMsgBox(GameUtils.getString("hero_levelup_content4"));//"已达到当阶满级" } else if (int.Parse(allExpCrystal.text) == 0 || int.Parse(tenExpCrustal.text) > int.Parse(allExpCrystal.text)) { AddMsgBox(GameUtils.getString("hero_levelup_content3")); //"经验结晶不足,无法升级" } else if (objc.GetHeroData().Level <= _HeroItem.getMaxLevel()) { //DisabledBtn() if (!isBanInput) { LevelUP(10); } } }
/// <summary> /// 返回技能是否开启 [Lyq] /// </summary> /// <param name="heroData">英雄表数据</param> /// <param name="skillNo">技能编号</param> /// <returns></returns> public bool IsOpenSkill(HeroTemplate heroData, int skillNo) { int starLevel = heroData.getQuality(); switch (skillNo) { case 1: if (starLevel <= 1) { return(false); } break; case 2: if (starLevel <= 2) { return(false); } break; case 3: if (starLevel <= 3) { return(false); } break; } return(true); }
public override void ShowHeroInfo(ObjectCard objectCard) { m_UpEffect.SetActive(false); m_HeroData = objectCard.GetHeroData(); m_HeroDataT = objectCard.GetHeroRow(); switch (ObjectSelf.GetInstance().CurBringType) { case Bring_Type.HUO: OnClickHuoButton(); break; case Bring_Type.EARTH: OnClickEarthButton(); break; case Bring_Type.WATER: OnClickWaterButton(); break; case Bring_Type.WIND: OnClickWindButton(); break; } SetCurElementName(); }
public void OnClickMySelf() { if (id == 2) { if (mTipsText == null) { mTips.SetActive(false); UI_StageInfo._instance.Tips.SetActive(false); } else { mTips.SetActive(true); UI_StageInfo._instance.Tips.SetActive(true); UI_StageInfo._instance.TipsDes.text = GameUtils.getString(mTipsText); } } else { switch (typeNum) { //符文 case 1: ItemTemplate rune = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(id); UI_RuneInfo.SetShowRuneDate(rune); UI_HomeControler.Inst.AddUI("UI_Rune/UI_RuneInfo_1_3"); break; //道具 case 2: ItemTemplate item = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(id); UI_Item.SetItemTemplate(item); UI_HomeControler.Inst.AddUI("UI_Home/UI_Item_1_3"); break; //英雄 case 3: UI_HomeControler.Inst.AddUI("UI_Home/UI_HeroInfoPop_1_3"); ObjectCard obj = new ObjectCard(); Hero hero = new Hero(); HeroTemplate _hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(id); hero.skill1 = _hero.getSkill1ID(); hero.skill2 = _hero.getSkill2ID(); hero.skill3 = _hero.getSkill3ID(); hero.heroid = id; hero.herolevel = 1; hero.heroviewid = _hero.getArtresources(); obj.GetHeroData().Init(hero); //Destroy(UI_SelectFightArea.Inst.Card3Dmodel); HeroInfoPop.inst.Show3DModel(obj); HeroInfoPop.inst.ShowInfo(obj); break; default: break; } } }
//如果当期选中卡牌是怪物则不显示英雄搭配按钮 private void InitMatchHeroBtn() { if (CurCard == null) { return; } HeroTemplate _temp = CurCard.GetHeroRow(); if (_temp == null || _temp.getSkillPair().Length == 0) { return; } if (_temp.getSkillPair()[0] == -1) { DetailInfoBtn.GetComponent <RectTransform>().anchoredPosition = HeroinfoCPos.anchoredPosition; HeroMatchBtn.gameObject.SetActive(false); } else { DetailInfoBtn.GetComponent <RectTransform>().anchoredPosition = HeroinfoLPos.anchoredPosition; HeroMatchBtn.GetComponent <RectTransform>().anchoredPosition = HeroinfoRPos.anchoredPosition; HeroMatchBtn.gameObject.SetActive(true); } }
public HeroTemplate GetHeroTemplateByArtresourceId(int artresourceId) { for (int i = 0; i < m_HeroTable.getDataCount(); i++) { int key = m_HeroTable.GetDataKeys() [i]; HeroTemplate heroT = m_HeroTable.getTableData(key) as HeroTemplate; if (heroT == null) { continue; } if (heroT.getUseableArtresource() == null) { continue; } for (int m = 0, n = heroT.getUseableArtresource().Length; m < n; m++) { int artid = heroT.getUseableArtresource() [m]; if (artid == artresourceId) { return(heroT); } } } return(null); }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { objHero = heroObject; _HeroItem = heroObject.GetHeroRow(); SetBaseInfo(heroObject.GetHeroData().Level); }
//初始化掉落英雄 public void InitHero(HeroTemplate _herodata) { GoodImage = selfTransform.FindChild("Good_Image").GetComponent <Image>(); GoodName = selfTransform.FindChild("Good_Name").GetComponent <Text>(); GoodNums = selfTransform.FindChild("Good_Nums").GetComponent <Text>(); Stars = selfTransform.FindChild("Star_Image").gameObject; Stars.SetActive(true); GoodName.enabled = true; GoodNums.enabled = false; ArtresourceTemplate _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_herodata.getArtresources()); Sprite _img = UIResourceMgr.LoadSprite(common.defaultPath + _Artresourcedata.getHeadiconresource()); GoodImage.sprite = _img; ChsTextTemplate chs = (ChsTextTemplate)DataTemplate.GetInstance().m_ChsTextTable.getTableData(_herodata.getTitleID()); GoodName.text = chs.languageMap["Chinese"]; int starNum = _herodata.getQuality(); int maxStar = _herodata.getMaxQuality(); //for (int i = 5; i < 5 + starNum; ++i) //{ // Stars.transform.GetChild(i).GetComponent<Image>().enabled = true; //} for (int i = 0; i < 5; i++) { Stars.transform.GetChild(i).GetComponent <Image>().enabled = i < maxStar; Stars.transform.GetChild(i + 5).GetComponent <Image>().enabled = i < starNum; } }
/// <summary> /// 初始化英雄搭配界面 /// </summary> private void InitHeroMatthData() { if (m_HeroData.getHerotype() == 2) { m_HeroMake_btn.gameObject.SetActive(false); } for (int i = 0; i < HeroMatchList.Count; ++i) { Destroy(HeroMatchList[i]); } HeroMatchList.Clear(); string _text = GameUtils.getString(m_Card.GetHeroRow().getHeroDes()); m_HeroTrait_Text.text = _text; int count = m_Card.GetHeroRow().getSkillPair().Length; for (int i = 0; i < count; ++i) { GameObject temp = Instantiate(Resources.Load(common.prefabPath + "UI_Home/UI_SHeroItem")) as GameObject; temp.transform.SetParent(m_HeroMatchListLayout, false); HeroMatchList.Add(temp); if (!DataTemplate.GetInstance().m_HeroTable.tableContainsKey(m_Card.GetHeroRow().getSkillPair()[i])) { continue; } HeroTemplate _data = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(m_Card.GetHeroRow().getSkillPair()[i]); UI_HeroItem uiItem = temp.AddComponent <UI_HeroItem>(); uiItem.InitHeroMatchCardData(_data, m_Card); } m_HeroMatchName.text = GameUtils.getString(m_HeroData.getNameID()); m_HeroMatchTitle.text = GameUtils.getString(m_HeroData.getTitleID()); }
// 更新英雄信息 public void UpdateHeroInfo() { HeroTemplate heroItem = m_CurCard.GetHeroRow(); // 英雄类型 if (heroItem.getCamp() == 1) //生灵 { m_HeroType.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Zhongzu_01"); } else if (heroItem.getCamp() == 2) //神抵 { m_HeroType.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Zhongzu_03"); } else if (heroItem.getCamp() == 3) //恶魔 { m_HeroType.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Zhongzu_02"); } m_Text_LV100.text = m_CurCard.GetHeroData().Level.ToString(); m_Text_Title.text = GameUtils.getString(heroItem.getTitleID()); //名称显示 m_Text_Name.text = GameUtils.getString(heroItem.getNameID()); // 星级 int star = m_CurCard.GetHeroData().StarLevel; for (int i = 0; i < m_BrightStar.transform.childCount; ++i) { m_BrightStar.transform.GetChild(i).gameObject.SetActive(i < star); } }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { HeroObject = heroObject; _Herodata = heroObject.GetHeroRow(); HeroType = _Herodata.getClientSignType()[0]; _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroObject.GetHeroData().GetHeroViewID()); SetBaseInfo(heroObject.GetHeroData().Level); InterfaceControler.GetInst().ShowHeroImg(_Herodata, AttackType_Img, JobType_Img, RaceType_Img); SetFormationNum(); YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(false); for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.GUID_value == HeroObject.GetGuid().GUID_value) { YetUpFrontImg.SetActive(true); } } }
public override void ShowHeroInfo(ObjectCard _objectCard) { m_objectCard = _objectCard; m_HeroData = _objectCard.GetHeroData(); m_HeroDataT = _objectCard.GetHeroRow(); PopMysticWindow(m_MysticId, _objectCard); }
// 显示每一个英雄的数据 英雄的表数据 对应的神器 需要的英雄数量 索引 public void ShowInfo(HeroTemplate heroData, Artifact artifact, int heroNumber, int index) { _heroData = heroData; _artifact = artifact; tableID = heroData.getId(); // 星级 int quality = heroData.getQuality(); for (int i = 5; i < quality + 5; i++) { _star.transform.GetChild(i).gameObject.SetActive(true); } // icon ArtresourceTemplate artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroData.getArtresources()); Sprite _img = UIResourceMgr.LoadSprite(common.defaultPath + artresourcedata.getHeadiconresource()); _icon.sprite = _img; //图片 _icon.SetNativeSize(); // 名称 _name.text = GameUtils.getString(heroData.getTitleID()); ShowCount(index, heroNumber); }
/// <summary> /// 返回英雄资质Sprite /// </summary> /// <param name="heroT"></param> /// <returns></returns> public Sprite GetHeroAptImg(HeroTemplate heroT) { switch (heroT.getBorn()) { case 1: return(UIResourceMgr.LoadSprite(common.defaultPath + "icon_YXQH_0003")); case 2: return(UIResourceMgr.LoadSprite(common.defaultPath + "icon_YXQH_0002")); case 3: return(UIResourceMgr.LoadSprite(common.defaultPath + "icon_YXQH_0001")); case 4: return(UIResourceMgr.LoadSprite(common.defaultPath + "icon_YXQH_0000")); // case 5: // return UIResourceMgr.LoadSprite(common.defaultPath + ""); // case 6: // return UIResourceMgr.LoadSprite(common.defaultPath + ""); default: LogManager.Log("坑"); return(UIResourceMgr.LoadSprite(common.defaultPath + "")); } }
public override void ShowHeroInfo(ObjectCard objectCard) { m_HeroData = objectCard.GetHeroData(); m_HeroDataT = objectCard.GetHeroRow(); m_CurTData = GameUtils.GetCurAdvancedData(m_HeroDataT.getBorn(), m_HeroDataT.getQosition(), m_HeroData.StarLevel, m_HeroData.CurStage); m_NextTData = GameUtils.GetHeroNextAdvancedData(objectCard); YesAdvancedEffect.gameObject.SetActive(false); if (m_HeroData.StarLevel == m_NextTData.getQuality() && m_HeroData.CurStage == m_NextTData.getHalosPn()) { m_MaxLevelWindow.SetActive(true); m_NoMaxLevelWindow.SetActive(false); } else { m_MaxLevelWindow.SetActive(false); m_NoMaxLevelWindow.SetActive(true); InitShowStarAndStage(); GreatAttributeItem(); GreatArticleItem(); } RefreshLevelNoEnoughtTip(); }
private void IndexSkillmodel(HeroTemplate hero) { if (!SceneManager.Inst.NextloadScene.ToString().Contains("Battle")) { return; } SkillTemplate normalskill = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(hero.getNormalskill()); for (int i = 0; i < normalskill.getBallIsticEffID().Length; i++) { PushNeedDownBundle(normalskill.getBallIsticEffID()[i] + _strRes); } PushNeedDownBundle(normalskill.getUnderAttackEffID() + _strRes); SkillTemplate m_skill1 = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(hero.getSkill1ID()); for (int i = 0; i < m_skill1.getBallIsticEffID().Length; i++) { PushNeedDownBundle(m_skill1.getBallIsticEffID()[i] + _strRes); } PushNeedDownBundle(m_skill1.getUnderAttackEffID() + _strRes); SkillTemplate m_skill2 = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.getTableData(hero.getSkill2ID()); for (int i = 0; i < m_skill2.getBallIsticEffID().Length; i++) { PushNeedDownBundle(m_skill2.getBallIsticEffID()[i] + _strRes); } PushNeedDownBundle(m_skill2.getUnderAttackEffID() + _strRes); // 被动技能暂未开放 [5/14/2015 Zmy] // SkillTemplate m_skill3 = (SkillTemplate)DataTemplate.GetInstance().m_SkillTable.m_Data[hero.getSkill3ID()]; // for (int i = 0; i < m_skill3.getBallIsticEffID().Length; i++) // { // PushNeedDownBundle(m_skill3.getBallIsticEffID()[i] + _strRes); // } // PushNeedDownBundle(m_skill3.getUnderAttackEffID() + _strRes); }
private void IndexModel(HeroTemplate hero, bool isHero = false) { ArtresourceTemplate _Artresourcedata = new ArtresourceTemplate(); _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(hero.getArtresources()); PushNeedDownBundle(_Artresourcedata.getArtresources() + _strRes, isHero); ArtresourceTemplate[] _SkinArtresourcedata = new ArtresourceTemplate[hero.getUseableArtresource().Length]; for (int i = 0; i < hero.getUseableArtresource().Length; ++i) { _SkinArtresourcedata[i] = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(hero.getUseableArtresource()[i]); if (_SkinArtresourcedata[i].getArtresources() == null) { continue; } PushNeedDownBundle(_SkinArtresourcedata[i].getArtresources() + _strRes, isHero); } if (!SceneManager.Inst.NextloadScene.ToString().Contains("Battle")) { return; } string[] ActArtresourceData = _Artresourcedata.getActionresource(); for (int i = 0; i < ActArtresourceData.Length; ++i) { PushNeedDownBundle(ActArtresourceData[i] + _strRes); } }
/// <summary> /// 根据id展示不同的物品展示界面; /// </summary> /// <param name="tableID"></param> public static bool ShowItemPreviewUIHandler(int tableID) { EM_OBJECT_CLASS eoc = GameUtils.GetObjectClassById(tableID); switch (eoc) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: ItemTemplate runeItemT = DataTemplate.GetInstance().GetItemTemplateById(tableID); if (runeItemT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return(false); } UI_RuneInfo.SetShowRuneDate(runeItemT); UI_HomeControler.Inst.AddUI(UI_RuneInfo.UI_ResPath); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: ItemTemplate itemT = DataTemplate.GetInstance().GetItemTemplateById(tableID); if (itemT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return(false); } UI_Item.SetItemTemplate(itemT); UI_HomeControler.Inst.AddUI(UI_Item.UI_ResPath); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_SKIN: ArtresourceTemplate artT = DataTemplate.GetInstance().GetArtResourceTemplate(tableID); if (artT == null) { LogManager.LogError("ArtResource时装表格中缺少物品id=" + tableID); return(false); } UI_SkinPreviewMgr.SetShowArtTemplate(artT); UI_HomeControler.Inst.AddUI(UI_SkinPreviewMgr.UI_ResPath); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: HeroTemplate heroT = DataTemplate.GetInstance().GetHeroTemplateById(tableID); if (heroT == null) { LogManager.LogError("hero表格中缺少物品id=" + tableID); return(false); } UI_HomeControler.Inst.AddUI(HeroInfoPop.UI_ResPath); HeroInfoPop.inst.SetShowData(heroT); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: //资源类型点击无响应; return(true); default: LogManager.LogError("未处理的商城物品预览类型"); return(false); } }
public Hero(byte ownerIndex, HeroTemplate heroTemplate) { Health = heroTemplate.MaxHealth; Armour = heroTemplate.StartingArmour; template = heroTemplate; OwnerIndex = ownerIndex; }
private void GreatItem(MailItemData mailItem, int isReceive) { m_Cell = UniversalItemCell.GenerateItem(EmailFuJianList.transform); int type = mailItem.m_objectid / 1000000; int itemid = mailItem.m_objectid;//掉落物ID m_Cell.SetCheckClaim(isReceive == 1, ""); switch (type) { case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: ResourceindexTemplate _temp_res = (ResourceindexTemplate)DataTemplate.GetInstance().m_ResourceindexTemplate.getTableData(itemid); if (_temp_res != null) { m_Cell.InitByID(itemid, mailItem.m_dropnum); m_Cell.SetText(GameUtils.getString(_temp_res.getName()), "", ""); } break; case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: //符文 { ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(itemid); if (itemTable != null) { m_Cell.InitByID(itemid, -1); m_Cell.SetText(GameUtils.getString(itemTable.getName()), "", ""); } } break; case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: { ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(itemid); if (itemTable != null) { m_Cell.InitByID(itemid, mailItem.m_dropnum); m_Cell.SetText(GameUtils.getString(itemTable.getName()), "", ""); } } break; case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: { HeroTemplate hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(itemid); if (hero != null) { m_Cell.InitByID(itemid, mailItem.m_dropnum); m_Cell.SetText(GameUtils.getString(hero.getTitleID()), "", ""); } } break; default: break; } }
/// <summary> /// 初始化数据 /// </summary> private void InitData() { if (PopupQueue.Count > 0) { m_id = PopupQueue.Dequeue(); m_HeroData = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(m_id); m_ArtResData = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(m_HeroData.getArtresources()); } }
public static string GetAwardSpriteName(int AwardId) { string _result = null; EM_OBJECT_CLASS _awardClass = GameUtils.GetObjectClassById(AwardId); switch (_awardClass) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: ResourceindexTemplate _resTable = DataTemplate.GetInstance().m_ResourceindexTemplate.getTableData(AwardId) as ResourceindexTemplate; if (_resTable != null) { _result = _resTable.getIcon3(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: ItemTemplate _itemTable = DataTemplate.GetInstance().m_ItemTable.getTableData(AwardId) as ItemTemplate; if (_itemTable != null) { _result = _itemTable.getIcon_s(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: ItemTemplate _runeTable = DataTemplate.GetInstance().m_ItemTable.getTableData(AwardId) as ItemTemplate; if (_runeTable != null) { _result = _runeTable.getIcon_s(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: HeroTemplate _heroTable = DataTemplate.GetInstance().m_HeroTable.getTableData(AwardId) as HeroTemplate; if (_heroTable != null) { ArtresourceTemplate _atrResTable = DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_heroTable.getArtresources()) as ArtresourceTemplate; _result = _atrResTable.getHeadiconresource(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_SKIN: ArtresourceTemplate _atrResTable1 = DataTemplate.GetInstance().m_ArtresourceTable.getTableData(AwardId) as ArtresourceTemplate; if (_atrResTable1 != null) { _result = _atrResTable1.getHeadiconresource(); } break; default: break; } return(_result); }
/// <summary> /// 检查某一项能力是否到达训练上限 /// </summary> /// <param name="attributeId">对应第几项能力,ObjectCard.GetHeroData().GetTrainCount()[attributeId]</param> /// <param name="attributetrainID">返回当前当前32表id(能力升级相关)</param> /// <returns>返回是否已经到达训练上限</returns> private bool GetAttributeTrainId(ObjectCard hero, int attributeId, out int attributetrainID) { if (attributeId >= AttributeTrainArrayLength || hero == null) { attributetrainID = -1; return(true); } Func <int> GetTrainSlotX; Func <int> GetMaxTrainCount; HeroTemplate heroTemplate = hero.GetHeroRow(); switch (attributeId) { case 0: GetTrainSlotX = heroTemplate.getTrainSlot1; GetMaxTrainCount = heroTemplate.getTrainMaximum1; break; case 1: GetTrainSlotX = heroTemplate.getTrainSlot2; GetMaxTrainCount = heroTemplate.getTrainMaximum2; break; case 2: GetTrainSlotX = heroTemplate.getTrainSlot3; GetMaxTrainCount = heroTemplate.getTrainMaximum3; break; case 3: GetTrainSlotX = heroTemplate.getTrainSlot4; GetMaxTrainCount = heroTemplate.getTrainMaximum4; break; default: GetTrainSlotX = null; GetMaxTrainCount = null; break; } int _id = hero.GetHeroData().GetTrainCount()[attributeId]; if (_id != 0) { attributetrainID = _id; } else { attributetrainID = GetTrainSlotX() * 1000 + 1; } AttributetrainTemplate _dataTemplate = (AttributetrainTemplate)m_AttributeTrainTable.getTableData(attributetrainID); int allAttributetrainID = GetTrainSlotX() * 1000 + GetMaxTrainCount() - 1; return(attributetrainID >= allAttributetrainID); }
public void RefreshSkills(HeroTemplate heroTemplate) { var skillTmp = HeroModelLocator.Instance.SkillTemplates.HeroBattleSkillTmpls; HeroBattleSkillTemplate skillTemp; skillTmp.TryGetValue(heroTemplate.ActiveSkill, out skillTemp); var contains = skillTemp != null; ActiveName.text = contains ? skillTemp.Name : "-"; ActiveDesc.text = contains ? skillTemp.Desc : "-"; skillTmp.TryGetValue(heroTemplate.LeaderSkill, out skillTemp); contains = skillTemp != null; LeaderName.text = contains ? skillTemp.Name : "-"; LeaderDesc.text = contains ? skillTemp.Desc : "-"; }
public void SetCharacter(CharacterType characterType = CharacterType.Hero) { var data = CharacterData.Data; var tempid = Int32.Parse(data.getProp(BattleKeyConstants.BATTLE_KEY_HERO_TEMPLATE)); templateData = HeroModelLocator.Instance.GetHeroByTemplateId(tempid); JobIndex = templateData.Job; var uisp = JobSprite.GetComponent<UISprite>(); uisp.spriteName = (FootIndex == (int)FootColorType.Pink) ? "job_0" : "job_" + JobIndex; var isFriend = (characterType != CharacterType.Hero); FriendLabel.gameObject.SetActive(isFriend); if (isFriend) { FriendLabel.text = characterType.ToString(); } }
public void Refresh(HeroTemplate heroTemplate) { if (heroTemplate == null) { Logger.LogWarning("You are refreshing hero info with null, Please check it."); return; } for (var index = Stars.childCount - 1; index >= Stars.childCount - heroTemplate.Star; index--) { NGUITools.SetActive(Stars.GetChild(index).gameObject, true); } for (var index = 0; index < Stars.childCount - heroTemplate.Star; index++) { NGUITools.SetActive(Stars.GetChild(index).gameObject, false); } HeroNameLabel.text = heroTemplate.Name; Despawn(); Spawn(heroTemplate.Icon - 1); }
// Use this for initialization void Start() { coco = new HeroTemplate(); HeroCfg cocoCfg = new HeroCfg(); cocoCfg.name = "CoCo"; cocoCfg.heroType = HeroType.Strength; cocoCfg.baseStrength = 24.0f; cocoCfg.baseDexterity = 14.0f; cocoCfg.baseIntellect = 18.0f; cocoCfg.strengthGrowth = 3.0f; cocoCfg.dexterityGrowth = 1.3f; cocoCfg.intellectGrowth = 1.5f; cocoCfg.baseDamage = 26.0f; cocoCfg.baseArmor = 0; cocoCfg.BAT = 1.7f; cocoCfg.baseVitality = 150.0f; cocoCfg.baseMana = 18.0f; cocoCfg.damageInteval = 10; coco.Initialize(cocoCfg); magina = new HeroTemplate(); HeroCfg maginaCfg = new HeroCfg(); maginaCfg.name = "Magina"; maginaCfg.heroType = HeroType.Dexterity; maginaCfg.baseStrength = 20.0f; maginaCfg.baseDexterity = 22.0f; maginaCfg.baseIntellect = 15.0f; maginaCfg.strengthGrowth = 1.2f; maginaCfg.dexterityGrowth = 2.8f; maginaCfg.intellectGrowth = 1.8f; maginaCfg.baseDamage = 27.0f; maginaCfg.baseArmor = -1.042857f; maginaCfg.BAT = 1.4f; maginaCfg.baseVitality = 150.0f; maginaCfg.baseMana = 15.0f; maginaCfg.damageInteval = 4; magina.Initialize(maginaCfg); }
public void NormalAttat(HeroTemplate role) { if(role == null) { return; } float damage = BattleUtil.CalcDamage(m_damage, (float)damageInteval); #if UNITY_EDITOR Debug.Log(name + "对" + role.name + "造成了" + damage + "点伤害"); #endif role.UnderAttact(damage); }