protected override void OnRabitHit(HeroRabit rabit) { if (!rabit.SuperRabit) { this.CollectedHide(); if (rabit.IsBig) { rabit.BecomeSmaller(); rabit.SuperRabit = true; } else { rabit.DieWithAnimation(); } } }
protected override void OnRabitHit(HeroRabit rabit) { Destroy(this.gameObject); rabit.DieWithAnimation(); }