public AboutUI(StartupOptions startup_options) { InitializeComponent(); m_licence = new Licence(startup_options.LicenceFilepath); m_installed_on = InstalledOn(startup_options); m_timer = new Timer { Interval = 1000 }; // Version info m_edit_version.Text = string.Format( "{0} {1}" + "Version: {2}" + "Built: {3}" + "All Rights Reserved" , Util.GetAssemblyAttribute <AssemblyCompanyAttribute>().Company , Util.GetAssemblyAttribute <AssemblyCopyrightAttribute>().Copyright + Environment.NewLine , Util.AssemblyVersion() + Environment.NewLine , Util.AssemblyTimestamp() + Environment.NewLine ); m_edit_version.Select(0, 0); // Version history m_btn_version_history.Click += (s, a) => { HelpUI.ShowDialog(this, HelpUI.EContent.Html, "Version History", Resources.version_history); }; // Update the text fields m_timer.Tick += (s, a) => UpdateUI(); m_timer.Enabled = true; UpdateUI(); }
/// <summary> /// 帮助 /// </summary> public void Help() { for (int i = 0; i < allUI.Length; i++) { allUI[i].SetActive(false); } HelpUI.SetActive(true); }
/// <summary> /// State exit event. Hides view elements. /// </summary> public override void Exit() { ui.Hide(); DetachEventHandlers(); if (selectedItem == ui.UnitsTabPane) { unitSelection.Exit(); } selectedItem = null; ui = null; base.Exit(); }
/// <summary> /// State enter event. Initializes state internal variables and prepares view elements. /// </summary> public override void Enter() { base.Enter(); GameManager manager = GameManager.Instance(); ui = manager.GameUIInstance.HelpUIInstance; if (unitSelection == null) { unitSelection = new UnitSelection(ui.UnitsTabPane); } InferSelectedItem(); AttachEventHandlers(); ui.Show(); }
static void Main(string[] args) { // Set up the unhandled exception handler var unhandled = (Exception)null; #if !DEBUG || TRAP_UNHANDLED_EXCEPTIONS try { #endif Environment.ExitCode = 0; Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Xml_.Config .SupportWinFormsTypes() .SupportSystemDrawingPrimitiveTypes(); // Start the main app Exception err = null; try { StartupOptions = new StartupOptions(args); } catch (Exception ex) { err = ex; } // If there was an error display the error message if (err != null) { MsgBox.Show(null, "There is an error in the startup options provided.\r\n"+ $"Error Details:\r\n{err.Message}" , "Command Line Error" , MessageBoxButtons.OK , MessageBoxIcon.Error); HelpUI.ShowDialog(null, HelpUI.EContent.Html, Application.ProductName, Resources.command_line_ref); Environment.ExitCode = 1; return; } // If they just want help displayed... if (StartupOptions.ShowHelp) { HelpUI.ShowDialog(null, HelpUI.EContent.Html, Application.ProductName, Resources.command_line_ref); Environment.ExitCode = 0; return; } // If an export path is given, run as a command line tool doing an export if (StartupOptions.ExportPath != null) { RyLogViewer.Main.ExportToFile(StartupOptions); return; } // Otherwise show the app Application.Run(new Main(StartupOptions)); // To catch any Disposes in the 'GC Finializer' thread GC.Collect(); #if !DEBUG || TRAP_UNHANDLED_EXCEPTIONS } catch (Exception e) { unhandled = e; } #endif // Report unhandled exceptions if (unhandled != null) HandleTheUnhandled(unhandled); }
private void OnWenhaoBtn(ButtonScript obj, object args, int param1, int param2) { HelpUI.SwithShowMe(1, 4); }
private void zihyinBtnClick(ButtonScript obj, object args, int param1, int param2) { HelpUI.SwithShowMe(); }
public void Help(GameObject MessageUI) { _helpUI = new HelpUI(MessageUI); StartCoroutine(AwakeMessage()); }