void Start() { mInput = new MasterInput(); mInput.InGame.Interact.performed += HandleConfirm; mInput.Enable(); pHeldAction = GameObject.FindGameObjectWithTag("Player").GetComponent <HeldActions>(); bMgr = GameObject.Find("Field Objects").GetComponent <BucketManager>(); }
void Start() { pInput = new MasterInput(); //Hook into the Input System. pInput.InGame.Interact.performed += HandleConfirm; //Hook into the Confirm button config. pInput.Enable(); //Enable the Player Input. PlayerObject = GameObject.FindGameObjectWithTag("Player"); pHeldActions = PlayerObject.GetComponent <HeldActions>(); rMgr = GameObject.FindGameObjectWithTag("ResourceScreen").GetComponent <ResourceManager>(); pActList = GameObject.FindGameObjectWithTag("Player").GetComponent <ActivityList>(); }