void Start()
 {
     mInput = new MasterInput();
     mInput.InGame.Interact.performed += HandleConfirm;
     mInput.Enable();
     pHeldAction = GameObject.FindGameObjectWithTag("Player").GetComponent <HeldActions>();
     bMgr        = GameObject.Find("Field Objects").GetComponent <BucketManager>();
 }
Beispiel #2
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 void Start()
 {
     pInput = new MasterInput();                        //Hook into the Input System.
     pInput.InGame.Interact.performed += HandleConfirm; //Hook into the Confirm button config.
     pInput.Enable();                                   //Enable the Player Input.
     PlayerObject = GameObject.FindGameObjectWithTag("Player");
     pHeldActions = PlayerObject.GetComponent <HeldActions>();
     rMgr         = GameObject.FindGameObjectWithTag("ResourceScreen").GetComponent <ResourceManager>();
     pActList     = GameObject.FindGameObjectWithTag("Player").GetComponent <ActivityList>();
 }