private static bool GetIsHeavyWeapon(int itemType) { if (HeavyWeapons.Contains(itemType)) { return(true); } return(false); }
public void SetHeavy(string Heavy) { if (Heavy == "RPG") { currentHeavy = RocketLauncher; } else if (Heavy == "Grenade Launcher") { currentHeavy = GrenadeLauncher; } }
private void Awake() { if (currentPrimary == null) { currentPrimary = Shotgun; } if (currentHeavy == null) { currentHeavy = RocketLauncher; } UpdateWeapon(); }