// Use this for initialization void Start () { m_SwitchState = false; if (m_SwitchType == SwitchType.Heater) { m_HeaterEmissionScript = gameObject.transform.GetChild(1).GetComponent<HeaterEmissionScript>(); } else if (m_SwitchType == SwitchType.AirConditioner) { m_CoolerEmissionScript = gameObject.transform.GetChild(1).GetComponent<CoolerEmissionScript>(); } else { Debug.LogError("Switch Type neither a cooler nor a heater. Check the Inspector."); } }
void Start() { m_HeaterEmissionScript = m_Heater.GetComponent<HeaterEmissionScript>(); m_BaseEmissionScript = transform.GetChild(1).gameObject.GetComponent<HeaterEmissionScript>(); }
// Use this for initialization void Start () { m_HeaterTurnedOn = true; m_HeaterEmissionScript = gameObject.GetComponent<HeaterEmissionScript>(); }