// Use this for initialization
	void Start () {

        m_SwitchState = false;

        if (m_SwitchType == SwitchType.Heater)
		{
			m_HeaterEmissionScript = gameObject.transform.GetChild(1).GetComponent<HeaterEmissionScript>();
		}
		else if (m_SwitchType == SwitchType.AirConditioner)
		{
			m_CoolerEmissionScript = gameObject.transform.GetChild(1).GetComponent<CoolerEmissionScript>();
		}
		else
		{
			Debug.LogError("Switch Type neither a cooler nor a heater. Check the Inspector.");
        }
    }
	void Start()
	{
		m_HeaterEmissionScript = m_Heater.GetComponent<HeaterEmissionScript>();
		
		m_BaseEmissionScript = transform.GetChild(1).gameObject.GetComponent<HeaterEmissionScript>();
	}
	// Use this for initialization
	void Start ()
    {
		m_HeaterTurnedOn = true;
		m_HeaterEmissionScript = gameObject.GetComponent<HeaterEmissionScript>();
    }