// Use this for initialization protected virtual void Start() { this.gun = new BasicGun(this); controller = new BillController(this); leftOrRight = 0; health = 3; billHealth = GameObject.Find("BillHealth").GetComponent <GUIText>(); if (godMode) { health = 1000; } startingHeight = renderer.bounds.size.y; startingWidth = renderer.bounds.size.x; if (Application.loadedLevelName == "Level_2") { leftBoundary = 0.8f; rightBoundary = 0.8f; } Respawn(); if (Application.loadedLevelName == "Level_1") { heatmap = GetComponent <HeatMap> (); string p_string = "Contra Bill Progresssion Level 1"; string d_string = "Contra Bill Death Level 1"; progressionTag = new HeatTag("p_string", url); progressionTag.SetSorted(); progressionTag.MapPointColorDelta = ProgressionMapColorDelta; deathTag = new HeatTag("d_string", url); deathTag.Type = HeatTag.HeatType.POINT; if (TrackPlayer) { heatmap.TrackPlayer(this.gameObject, progressionTag, 0.2f); } if (ShowHeatMap) { heatmap.PlotData(progressionTag); heatmap.PlotData(deathTag); } } }
// Use this for initialization void Start() { Respawn(); heatmap = GetComponent <HeatMap> (); progressionTag = new HeatTag("Sample Progression 2", url); progressionTag.MapPointColorDelta = ProgressionMapColorDelta; deathTag = new HeatTag("Sample Death 2", url); deathTag.Type = HeatTag.HeatType.POINT; if (TrackPlayer) { heatmap.TrackPlayer(this.gameObject, progressionTag, 0.2f); } if (ShowHeatMap) { heatmap.PlotData(progressionTag); heatmap.PlotData(deathTag); } }