// Update is called once per frame void Update() { HP = HealthController.GetHealth(); if (HP < 100 && HP > 90) { image.sprite = Doom0; } else if (HP < 90 && HP > 70) { image.sprite = Doom1; } else if (HP < 70 && HP > 50) { image.sprite = Doom2; } else if (HP < 50 && HP > 30) { image.sprite = Doom3; } else if (HP < 30 && HP > 10) { image.sprite = Doom4; } else if (HP < 10) { image.sprite = Doom5; } }
// Update is called once per frame void Update() { text.text = "Suit Integrity : " + HealthController.GetHealth() + "%"; }