private void DealDamage(GameObject enemy) { if (enemy.tag == "normalEnemy") { if (_health < 5) { _health = 0; } else { _health -= 5; } healthBar.setHealth(_health); } if (enemy.tag == "fastEnemy") { if (_health < 1) { _health = 0; } else { _health -= 1; } healthBar.setHealth(_health); } if (enemy.tag == "slowEnemy") { if (_health < 10) { _health = 0; } else { _health -= 10; } healthBar.setHealth(_health); } }