private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == plyr) { if (healthbar) { healthbar.onTakeDamage(obstacleDmg); } } }
private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == plyr) { if (healthbar) { healthbar.onTakeDamage(obstacleDmg); } } }