// Use this for initialization void Start() { healthBar = gameObject.GetComponent <HealthBarEnemy>(); audioSource = GameObject.Find("MusicPlayer"); myTransform = transform; posInit = transform.position; //levelstats if (level == EnemyLevel.Weak) { strength = 3.0f; endurance = 0.5f; speed = 2.5f; hp = 20.0f; maxhp = 20.0f; } else if (level == EnemyLevel.Intermediate) { strength = 5.0f; endurance = 2.0f; speed = 3.9f; hp = 35.0f; maxhp = 35.0f; } else if (level == EnemyLevel.Strong) { strength = 8.0f; endurance = 3.0f; speed = 1.8f + 1.5f; hp = 50.0f; maxhp = 50.0f; } else if (level == EnemyLevel.SuperStrong) { strength = 13.0f; endurance = 6.0f; speed = 3.5f; hp = 80.0f; maxhp = 80.0f; } else if (level == EnemyLevel.Boss) { strength = 19.0f; endurance = 11.0f; speed = 0f; hp = 130.0f; maxhp = 130.0f; } healthBar.maxhp = maxhp; healthBar.hp = hp; /*if(team == "Red") * change asset color * else * change asset color */ }