override public void OnEffectPlay(HealthAndStatuses caster, HealthAndStatuses casterOpponent, int power = 0) { if (armorToCaster) { caster.GiveArmor(armor, caster); } else { casterOpponent.GiveArmor(armor, caster); } }
override public void OnEffectPlay(HealthAndStatuses caster, HealthAndStatuses casterOpponent, int power = 0) { caster.GiveArmor(armorPerStack * power); }