override public void OnEffectPlay(HealthAndStatuses caster, HealthAndStatuses casterOpponent, int power = 0)
 {
     if (armorToCaster)
     {
         caster.GiveArmor(armor, caster);
     }
     else
     {
         casterOpponent.GiveArmor(armor, caster);
     }
 }
Beispiel #2
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 override public void OnEffectPlay(HealthAndStatuses caster, HealthAndStatuses casterOpponent, int power = 0)
 {
     caster.GiveArmor(armorPerStack * power);
 }