private int heal() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var heal = new Heal(); return(heal.Action(SpellPower, Crit, multi, increase)); }
private int heal() { var multi = 1; var increase = 0; var heal = new Heal(); Cooldowns[1] = heal.Cooldown; return(heal.Action(SpellPower, Crit, multi, increase)); }