void HealEarth() { if (Input.GetKeyDown(KeyCode.Alpha1) && m_finishCoolTimeH) { Heal heal = Heal.FindObjectOfType <Heal>(); heal.HealEathLife(); m_finishCoolTimeH = false; } if (!m_finishCoolTimeH) { Debug.Log(m_finishCoolTimeH); m_timerH += Time.deltaTime; if (m_timerH >= m_healCool) { m_finishCoolTimeH = true; m_timerH = 0; } } }