public void __IsLoweredAndUnsavable(string name) { it = it ?? transform.Require <HasFlags>(); it.Lower(name); it.SetSavable(name, false); }
public void __IsRaisedAndSavable(string name) { it = it ?? transform.Require <HasFlags>(); it.Raise(name); it.SetSavable(name, true); }
public void __IsRaised(string flag) { it = transform.Require <HasFlags>(); it.Raise(flag); }
public void __IsLowered(string flag) { it = transform.Require <HasFlags>(); it.Lower(flag); }
void Awake() { points = transform.Require <HasPoints>(); flags = transform.Require <HasFlags>(); }
void Awake() { module = transform.GetModuleRoot(); flags = module.Require <HasFlags>(); }