コード例 #1
0
        public override Activity Tick(Actor self)
        {
            if (NextActivity != null)
            {
                return(NextActivity);
            }

            // Find the nearest best refinery if not explicitly ordered to a specific refinery:
            if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)
            {
                // Maybe we lost the owner-linked refinery:
                harv.OwnerLinkedProc = null;
                if (self.World.WorldTick - chosenTicks > NextChooseTime)
                {
                    harv.ChooseNewProc(self, null);
                    chosenTicks = self.World.WorldTick;
                }
            }
            else
            {
                harv.LinkProc(self, harv.OwnerLinkedProc);
            }

            if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
            {
                harv.ChooseNewProc(self, null);
            }

            // No refineries exist; check again after delay defined in Harvester.
            if (harv.LinkedProc == null)
            {
                return(ActivityUtils.SequenceActivities(new Wait(harv.Info.SearchForDeliveryBuildingDelay), this));
            }

            var proc = harv.LinkedProc;
            var iao  = proc.Trait <IAcceptResources>();

            self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
            if (self.Location != proc.Location + iao.DeliveryOffset)
            {
                var notify = self.TraitsImplementing <INotifyHarvesterAction>();
                var next   = new DeliverResources(self);
                foreach (var n in notify)
                {
                    n.MovingToRefinery(self, proc.Location + iao.DeliveryOffset, next);
                }

                return(ActivityUtils.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this));
            }

            if (!isDocking)
            {
                isDocking = true;
                iao.OnDock(self, this);
            }

            return(ActivityUtils.SequenceActivities(new Wait(10), this));
        }
コード例 #2
0
ファイル: DeliverResources.cs プロジェクト: hadow/Commander
        public override Activity Tick(Actor self)
        {
            if (NextInQueue != null)
            {
                return(NextInQueue);
            }

            if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)
            {
                harv.OwnerLinkedProc = null;
                if (self.World.WorldTick - chosenTicks > NextChooseTime)
                {
                    harv.ChooseNewProc(self, null);
                    chosenTicks = self.World.WorldTick;
                }
            }
            else
            {
                harv.LinkProc(self, harv.OwnerLinkedProc);
            }


            if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
            {
                harv.ChooseNewProc(self, null);
            }

            if (harv.LinkedProc == null)
            {
                return(ActivityUtils.SequenceActivities(new Wait(harv.Info.SearchForDeliveryBuildingDelay), this));
            }

            var proc = harv.LinkedProc;
            var iao  = proc.Trait <IAcceptResources>();

            self.SetTargetLine(Target.FromActor(proc), Color.Green, false);

            if (self.Location != proc.Location + iao.DeliveryOffset)
            {
                return(ActivityUtils.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this));
            }

            if (!isDocking)
            {
                isDocking = true;
                iao.OnDock(self, this);
            }

            return(ActivityUtils.SequenceActivities(new Wait(10), this));
        }
コード例 #3
0
        public override Activity Tick(Actor self)
        {
            if (ChildActivity != null)
            {
                ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
                if (ChildActivity != null)
                {
                    return(this);
                }
            }

            if (IsCanceling || isDocking)
            {
                return(NextActivity);
            }

            // Find the nearest best refinery if not explicitly ordered to a specific refinery:
            if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
            {
                harv.ChooseNewProc(self, null);
            }

            // No refineries exist; check again after delay defined in Harvester.
            if (harv.LinkedProc == null)
            {
                QueueChild(self, new Wait(harv.Info.SearchForDeliveryBuildingDelay), true);
                return(this);
            }

            var proc = harv.LinkedProc;
            var iao  = proc.Trait <IAcceptResources>();

            self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
            if (self.Location != proc.Location + iao.DeliveryOffset)
            {
                foreach (var n in self.TraitsImplementing <INotifyHarvesterAction>())
                {
                    n.MovingToRefinery(self, proc, new FindAndDeliverResources(self));
                }

                QueueChild(self, movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), true);
                return(this);
            }

            if (!isDocking)
            {
                QueueChild(self, new Wait(10), true);
                isDocking = true;
                iao.OnDock(self, this);
                return(this);
            }

            return(NextActivity);
        }
コード例 #4
0
        public override bool Tick(Actor self)
        {
            if (harv.IsTraitDisabled)
            {
                Cancel(self, true);
            }

            if (IsCanceling)
            {
                return(true);
            }

            // Find the nearest best refinery if not explicitly ordered to a specific refinery:
            if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
            {
                harv.ChooseNewProc(self, null);
            }

            // No refineries exist; check again after delay defined in Harvester.
            if (harv.LinkedProc == null)
            {
                QueueChild(new Wait(harv.Info.SearchForDeliveryBuildingDelay));
                return(false);
            }

            proc = harv.LinkedProc;
            var iao = proc.Trait <IAcceptResources>();

            if (self.Location != proc.Location + iao.DeliveryOffset)
            {
                foreach (var n in notifyHarvesterActions)
                {
                    n.MovingToRefinery(self, proc);
                }

                QueueChild(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0));
                return(false);
            }

            QueueChild(new Wait(10));
            iao.OnDock(self, this);
            return(true);
        }