public void OnPointerEnter(PointerEventData eventData) { get(); if (drawnPlayer == hands.Cardownerreturn(cardIndex)) { var v = new Vector2(0, 0.4f); transform.Translate(v); } }
public void OnPointerEnter(PointerEventData eventData) { get(); if (drawnCard == cardIndex && preDrawnPlayer == 0) //前ひかれたカードだったら { cardModel.ToggleFace(true); Debug.Log("selected"); } if (drawnPlayer == hands.Cardownerreturn(cardIndex)) { var v = new Vector2(0, 0.4f); transform.Translate(v); } }