public void Initialise() { Root = new Root(); ConfigFile cf = new ConfigFile(); cf.Load("Resources.cfg", "\t:=", true); ConfigFile.SectionIterator seci = cf.GetSectionIterator(); while (seci.MoveNext()) { ConfigFile.SettingsMultiMap settings = seci.Current; foreach (KeyValuePair<string, string> pair in settings) ResourceGroupManager.Singleton.AddResourceLocation(pair.Value, pair.Key, seci.CurrentKey); } if (!Root.RestoreConfig()) if (!Root.ShowConfigDialog()) return; Root.RenderSystem.SetConfigOption("VSync", "Yes"); RenderWindow = Root.Initialise(true, "Kolejny epicki erpeg"); // @@@@@@@@@@@@@@@ Nazwa okna gry. ResourceGroupManager.Singleton.InitialiseAllResourceGroups(); SceneManager = Root.CreateSceneManager(SceneType.ST_GENERIC); Camera = SceneManager.CreateCamera("MainCamera"); Viewport = RenderWindow.AddViewport(Camera); Camera.NearClipDistance = 0.1f; Camera.FarClipDistance = 1000.0f; Camera.AspectRatio = ((float)RenderWindow.Width / (float)RenderWindow.Height); MOIS.ParamList pl = new MOIS.ParamList(); IntPtr windowHnd; RenderWindow.GetCustomAttribute("WINDOW", out windowHnd); pl.Insert("WINDOW", windowHnd.ToString()); InputManager = MOIS.InputManager.CreateInputSystem(pl); Keyboard = (MOIS.Keyboard)InputManager.CreateInputObject(MOIS.Type.OISKeyboard, true); Mouse = (MOIS.Mouse)InputManager.CreateInputObject(MOIS.Type.OISMouse, true); NewtonWorld = new World(); NewtonDebugger = new Debugger(NewtonWorld); NewtonDebugger.Init(SceneManager); GameCamera = new GameCamera(); ObjectManager = new ObjectManager(); MaterialManager = new MaterialManager(); MaterialManager.Initialise(); Items = new Items(); PrizeManager = new PrizeManager(); //////////////////// @@ Brand nju staff. Nawet trochę działa :Δ CharacterProfileManager = new CharacterProfileManager(); Quests = new Quests(); NPCManager = new NPCManager(); Labeler = new TextLabeler(5); Random = new Random(); HumanController = new HumanController(); TypedInput = new TypedInput(); SoundManager = new SoundManager(); Dialog = new Dialog(); Mysz = new MOIS.MouseState_NativePtr(); Conversations = new Conversations(); TriggerManager = new TriggerManager(); Engine.Singleton.Keyboard.KeyPressed += new MOIS.KeyListener.KeyPressedHandler(TypedInput.onKeyPressed); Mouse.MouseReleased += new MOIS.MouseListener.MouseReleasedHandler(MouseReleased); IngameConsole = new IngameConsole(); IngameConsole.Init(); IngameConsole.AddCommand("dupa", "soundOddawajPiec"); IngameConsole.AddCommand("tp", "ZejscieDoPiwnicy"); IngameConsole.AddCommand("exit", "Exit", "Wychodzi z gry. Ale odkrywcze. Super. Musze sprawdzic jak sie zachowa konsola przy duzej dlugosci linii xD llllllllllllllllllllllllllllllllllllllllllllmmmmmmmmmmmmmmmmmmmmmiiiiiiiiiiiiiiii"); IngameConsole.AddCommand("play", "playSound", "Odtwarza dzwiek. Skladnia: play <sciezka do pliku>. Np. play other/haa.mp3"); IngameConsole.AddCommand("map", "ChangeMap"); IngameConsole.AddCommand("save", "SaveGame"); IngameConsole.AddCommand("load", "LoadGame"); IngameConsole.AddCommand("help", "ConsoleHelp"); IngameConsole.AddCommand("h", "CommandHelp"); }
public void Initialise() { Root = new Root(); ConfigFile cf = new ConfigFile(); cf.Load("Resources.cfg", "\t:=", true); ConfigFile.SectionIterator seci = cf.GetSectionIterator(); while (seci.MoveNext()) { ConfigFile.SettingsMultiMap settings = seci.Current; foreach (KeyValuePair <string, string> pair in settings) { ResourceGroupManager.Singleton.AddResourceLocation(pair.Value, pair.Key, seci.CurrentKey); } } if (!Root.RestoreConfig()) { if (!Root.ShowConfigDialog()) { return; } } Root.RenderSystem.SetConfigOption("VSync", "Yes"); RenderWindow = Root.Initialise(true, "Kolejny epicki erpeg"); // @@@@@@@@@@@@@@@ Nazwa okna gry. ResourceGroupManager.Singleton.InitialiseAllResourceGroups(); SceneManager = Root.CreateSceneManager(SceneType.ST_GENERIC); Camera = SceneManager.CreateCamera("MainCamera"); Viewport = RenderWindow.AddViewport(Camera); Camera.NearClipDistance = 0.1f; Camera.FarClipDistance = 1000.0f; Camera.AspectRatio = ((float)RenderWindow.Width / (float)RenderWindow.Height); MOIS.ParamList pl = new MOIS.ParamList(); IntPtr windowHnd; RenderWindow.GetCustomAttribute("WINDOW", out windowHnd); pl.Insert("WINDOW", windowHnd.ToString()); InputManager = MOIS.InputManager.CreateInputSystem(pl); Keyboard = (MOIS.Keyboard)InputManager.CreateInputObject(MOIS.Type.OISKeyboard, true); Mouse = (MOIS.Mouse)InputManager.CreateInputObject(MOIS.Type.OISMouse, true); NewtonWorld = new World(); NewtonDebugger = new Debugger(NewtonWorld); NewtonDebugger.Init(SceneManager); GameCamera = new GameCamera(); ObjectManager = new ObjectManager(); MaterialManager = new MaterialManager(); MaterialManager.Initialise(); Items = new Items(); PrizeManager = new PrizeManager(); //////////////////// @@ Brand nju staff. Nawet trochę działa :Δ CharacterProfileManager = new CharacterProfileManager(); Quests = new Quests(); NPCManager = new NPCManager(); Labeler = new TextLabeler(5); Random = new Random(); HumanController = new HumanController(); TypedInput = new TypedInput(); SoundManager = new SoundManager(); Dialog = new Dialog(); Mysz = new MOIS.MouseState_NativePtr(); Conversations = new Conversations(); TriggerManager = new TriggerManager(); Engine.Singleton.Keyboard.KeyPressed += new MOIS.KeyListener.KeyPressedHandler(TypedInput.onKeyPressed); Mouse.MouseReleased += new MOIS.MouseListener.MouseReleasedHandler(MouseReleased); IngameConsole = new IngameConsole(); IngameConsole.Init(); IngameConsole.AddCommand("dupa", "soundOddawajPiec"); IngameConsole.AddCommand("tp", "ZejscieDoPiwnicy"); IngameConsole.AddCommand("exit", "Exit", "Wychodzi z gry. Ale odkrywcze. Super. Musze sprawdzic jak sie zachowa konsola przy duzej dlugosci linii xD llllllllllllllllllllllllllllllllllllllllllllmmmmmmmmmmmmmmmmmmmmmiiiiiiiiiiiiiiii"); IngameConsole.AddCommand("play", "playSound", "Odtwarza dzwiek. Skladnia: play <sciezka do pliku>. Np. play other/haa.mp3"); IngameConsole.AddCommand("map", "ChangeMap"); IngameConsole.AddCommand("save", "SaveGame"); IngameConsole.AddCommand("load", "LoadGame"); IngameConsole.AddCommand("help", "ConsoleHelp"); IngameConsole.AddCommand("h", "CommandHelp"); }