public void Init() { mHandUpdate = HandUpdate.Instance; mLeftHand = mHandUpdate.LeftHand; mRightHand = mHandUpdate.RightHand; validFrames = new int[OPER_TYPE_COUNT]; for (int i = 0; i < OPER_TYPE_COUNT; ++i) { validFrames[i] = 0; } }
void Start() { playerHand = FindObjectOfType <HandUpdate>(); StartCoroutine(Game()); }
public void Close() { mInstance = null; }
public void Hand(string text) { HandUpdate f = Handint; Invoke(f, text); }