void StopBendFinger(int i)//恢复初始目标角度,并伸直手指
        {
            //resetTargetRotation();
            switch (i)
            {
            case 0:
                Controller.StopBendFinger(FingerType.Thumb);
                break;

            case 1:
                Controller.StopBendFinger(FingerType.Index);
                break;

            case 2:
                Controller.StopBendFinger(FingerType.Middle);
                break;

            case 3:
                Controller.StopBendFinger(FingerType.Ring);
                break;

            case 4:
                Controller.StopBendFinger(FingerType.Pinky);
                break;
            }
        }