void StopBendFinger(int i)//恢复初始目标角度,并伸直手指 { //resetTargetRotation(); switch (i) { case 0: Controller.StopBendFinger(FingerType.Thumb); break; case 1: Controller.StopBendFinger(FingerType.Index); break; case 2: Controller.StopBendFinger(FingerType.Middle); break; case 3: Controller.StopBendFinger(FingerType.Ring); break; case 4: Controller.StopBendFinger(FingerType.Pinky); break; } }