void StartBendFinger(int i, float joint1TargetRotation, float joint2TargetRotation, float joint3TargetRotation)//设定目标角度的手指弯曲
        {
            Controller.Parts.Fingers[i].GetComponent <FingerPart>().TargetRotation.x = joint1TargetRotation;

            Controller.Parts.Fingers[i].GetComponent <Finger>().Parts[1].GetComponent <FingerPart>().TargetRotation.x = joint2TargetRotation;
            Controller.Parts.Fingers[i].GetComponent <Finger>().Parts[2].GetComponent <FingerPart>().TargetRotation.x = joint3TargetRotation;

            switch (i)
            {
            case 0:
                Controller.StartBendFinger(FingerType.Thumb);
                break;

            case 1:
                Controller.StartBendFinger(FingerType.Index);
                break;

            case 2:
                Controller.StartBendFinger(FingerType.Middle);
                break;

            case 3:
                Controller.StartBendFinger(FingerType.Ring);
                break;

            case 4:
                Controller.StartBendFinger(FingerType.Pinky);
                break;
            }
        }