コード例 #1
0
 /// <inheritdoc />
 public override void Update()
 {
     foreach (JointKinematicBody jointKinematicBody in jointKinematicBodies)
     {
         if (HandJointService.IsHandTracked(jointKinematicBody.HandednessType))
         {
             jointKinematicBody.Joint = jointKinematicBody.Joint ?? HandJointService.RequestJointTransform(jointKinematicBody.JointType, jointKinematicBody.HandednessType);
             jointKinematicBody.UpdateState(jointKinematicBody.Joint != null);
         }
         else
         {
             jointKinematicBody.UpdateState(false);
         }
     }
 }
コード例 #2
0
 /// <inheritdoc />
 public override void Update()
 {
     using (UpdatePerfMarker.Auto())
     {
         base.Update();
         foreach (JointKinematicBody jointKinematicBody in jointKinematicBodies)
         {
             if (HandJointService.IsHandTracked(jointKinematicBody.HandednessType))
             {
                 jointKinematicBody.Joint = jointKinematicBody.Joint != null ? jointKinematicBody.Joint : HandJointService.RequestJointTransform(jointKinematicBody.JointType, jointKinematicBody.HandednessType);
                 jointKinematicBody.UpdateState(jointKinematicBody.Joint != null);
             }
             else
             {
                 jointKinematicBody.UpdateState(false);
             }
         }
     }
 }
コード例 #3
0
        /// <summary>
        /// Returns true if the solver handler's transform target is not valid
        /// </summary>
        /// <returns>true if not tracking valid hands and/or target, false otherwise</returns>
        private bool IsInvalidTracking()
        {
            if (this.trackingTarget == null)
            {
                return(true);
            }

            // If we were tracking a particular hand, check that our transform is still valid
            // The HandJointService does not destroy it's own hand joint tracked GameObjects even when a hand is no longer tracked
            // Those HandJointService's GameObjects though are the parents of our tracked transform and thus will not be null/destroyed
            if (this.TrackedTargetType == TrackedObjectType.HandJoint && this.currentTrackedHandedness != Handedness.None)
            {
                bool trackingLeft  = HandJointService.IsHandTracked(Handedness.Left);
                bool trackingRight = HandJointService.IsHandTracked(Handedness.Right);

                return((this.currentTrackedHandedness == Handedness.Left && !trackingLeft) ||
                       (this.currentTrackedHandedness == Handedness.Right && !trackingRight));
            }

            return(false);
        }
コード例 #4
0
        protected virtual void AttachToNewTrackedObject()
        {
            this.currentTrackedHandedness = Handedness.None;

            Transform target = null;

            if (TrackedTargetType == TrackedObjectType.Head)
            {
                target = CameraCache.Main.transform;
            }
            else if (TrackedTargetType == TrackedObjectType.MotionController)
            {
                if (this.TrackedHandness == Handedness.Both)
                {
                    this.currentTrackedHandedness = Handedness.Left;
                    target = GetMotionController(Handedness.Left);
                    if (target == null)
                    {
                        this.currentTrackedHandedness = Handedness.Right;
                        target = GetMotionController(Handedness.Right);
                        if (target == null)
                        {
                            this.currentTrackedHandedness = Handedness.None;
                        }
                    }
                }
                else
                {
                    this.currentTrackedHandedness = this.TrackedHandness;
                    target = GetMotionController(this.TrackedHandness);
                }
            }
            else if (TrackedTargetType == TrackedObjectType.HandJoint)
            {
                if (HandJointService != null)
                {
                    this.currentTrackedHandedness = this.TrackedHandness;
                    if (currentTrackedHandedness == Handedness.Both)
                    {
                        if (HandJointService.IsHandTracked(Handedness.Left))
                        {
                            currentTrackedHandedness = Handedness.Left;
                        }
                        else if (HandJointService.IsHandTracked(Handedness.Right))
                        {
                            currentTrackedHandedness = Handedness.Right;
                        }
                        else
                        {
                            currentTrackedHandedness = Handedness.None;
                        }
                    }

                    target = HandJointService.RequestJointTransform(this.TrackedHandJoint, currentTrackedHandedness);
                }
            }
            else if (TrackedTargetType == TrackedObjectType.CustomOverride)
            {
                target = this.transformOverride;
            }

            TrackTransform(target);
        }