コード例 #1
0
ファイル: AlgorithmRunner.cs プロジェクト: Mokon/mai
        /// <summary>
        /// A constructor to setup all the applicable fields.
        /// </summary>
        /// <param name="IO"></param>
        /// <param name="WorldLoader"></param>
        /// <param name="Algorithm"></param>
        /// <param name="Weight"></param>
        public AlgorithmRunner( System.IO.TextReader IO,
            GridWorldLoader<GenericGridWorldStaticState,
            GenericGridWorldDynamicState> WorldLoader, String Algorithm,
            Metric Weight, bool Batch, StateVisualizer<GenericGridWorldStaticState,
            GenericGridWorldDynamicState> vis, int Seed)
        {
            gen = new Random( Seed );
              this.vis = vis;
              this.Goal = new DestinationsReachedGoal( );
              this.Algorithm = new GenericAlgorithmFactory<GenericGridWorldStaticState,
            GenericGridWorldDynamicState>( ).SetRealTimeData(
            new SingleUnitOctileDistanceHeuristic( ), vis,
            new SingleUnitTransformer( ), Weight, 0.1 ).GetAlgorithm(
            Algorithm, null, 0 );

              GenericGridWorldDynamicState InitialDynamicState;
              WorldLoader.Load( IO, out StaticState, out InitialDynamicState );
              IO.Close( );
              this.Actions = GridWorldOperator.Ops;
        }
コード例 #2
0
ファイル: AlgorithmRunner.cs プロジェクト: chiwakii/mai
        /// <summary>
        /// A constructor to setup all the applicable fields.
        /// </summary>
        /// <param name="IO"></param>
        /// <param name="WorldLoader"></param>
        /// <param name="Algorithm"></param>
        /// <param name="Weight"></param>
        public AlgorithmRunner(System.IO.TextReader IO,
                               GridWorldLoader <GenericGridWorldStaticState,
                                                GenericGridWorldDynamicState> WorldLoader, String Algorithm,
                               Metric Weight, bool Batch, StateVisualizer <GenericGridWorldStaticState,
                                                                           GenericGridWorldDynamicState> vis, int Seed)
        {
            gen            = new Random(Seed);
            this.vis       = vis;
            this.Goal      = new DestinationsReachedGoal( );
            this.Algorithm = new GenericAlgorithmFactory <GenericGridWorldStaticState,
                                                          GenericGridWorldDynamicState>( ).SetRealTimeData(
                new SingleUnitOctileDistanceHeuristic( ), vis,
                new SingleUnitTransformer( ), Weight, 0.1).GetAlgorithm(
                Algorithm, null, 0);

            GenericGridWorldDynamicState InitialDynamicState;

            WorldLoader.Load(IO, out StaticState, out InitialDynamicState);
            IO.Close( );
            this.Actions = GridWorldOperator.Ops;
        }