コード例 #1
0
    void UpdateHandCard(bool silent = false)
    {
        if (!silent)
        {
            AudioManager.GetInstance().PlayEffectAudio("sort");
        }

        HandCardItem item = null;

        for (int i = 0; i < _handCardList.Count; i++)
        {
            float x = _handCardList.Count / 2.0f - i;

            item = _handCardList[i];

            if (item.getLayer() == "ZhuoPai")
            {
                Debug.LogError("UpdateHandCard zhuopai");
                continue;
            }

            Transform tm = item.getObj().transform;
            tm.localPosition = Vector3.zero;
            tm.localRotation = Quaternion.Euler(Vector3.zero);
            tm.Translate(offSetX * x, 0, 0);
        }

        bool replay = ReplayMgr.GetInstance().isReplay();

        _MoHandPos.localPosition = !isMyself() && replay ? new Vector3(0, 0, 0.04f) : Vector3.zero;
        _MoHandPos.Translate(-(_handCardList.Count / 2.0f + 0.5f) * offSetX, 0, 0);
    }
コード例 #2
0
    int GetOldIndex()
    {
        HandCardItem item = null;

        item = _MoHand;
        if (item != null && item.getLayer() == "ZhuoPai")
        {
            return(-1);
        }

        for (int i = 0; i < _handCardList.Count; i++)
        {
            item = _handCardList[i];

            if (item != null && item.getLayer() == "ZhuoPai")
            {
                return(i);
            }
        }

        return(-2);
    }
コード例 #3
0
ファイル: InteractMgr.cs プロジェクト: isoundy000/shmj3d
    public void onMJClicked(HandCardItem item)
    {
        if (item == null || !item.valid())
        {
            return;
        }

        RoomMgr rm = RoomMgr.GetInstance();

        if (_gangState == 0)
        {
            onMJChoosed(item);
            return;
        }

        if (!rm.isMyTurn() || shot)
        {
            return;
        }

        HandCardItem old = selected;
        GameObject   ob  = item.getObj();

        if (old != null && item.checkObj(old))
        {
            if (_tingState != 0)
            {
                old.choosed(false);
            }

            Highlight(old.getId(), false);

            ob.transform.position = selPos;
            selected = null;
            selPos   = Vector3.zero;

            shoot(item);
            shot = true;
            hidePrompt();
            return;
        }

        if (old != null && old.valid())
        {
            ob = old.getObj();

            // NOTE: old maybe in recycle
            if (old.getLayer() == "Self")
            {
                ob.transform.position = selPos;

                if (_tingState != 0)
                {
                    old.choosed(false);
                }

                Highlight(old.getId(), false);
            }

            selected = null;
        }

        ob       = item.getObj();
        selPos   = ob.transform.position;
        selected = item;

        ob.transform.Translate(0, 0.01f, 0);

        onMJChoosed(item);
    }
コード例 #4
0
    public void MoveHandCard()
    {
        HandCardItem item = null;

        if (newIndex == oldIndex)
        {
        }
        else if (newIndex < oldIndex)
        {
            //newIndex~oldIndex,数组中后移,手牌上右移
            GameObject obj = new GameObject("tempParent");
            obj.transform.SetParent(_HandCardPlace);//获取父节点的方式有问题
            obj.transform.localPosition = Vector3.zero;
            obj.transform.rotation      = _HandCardPlace.rotation;
            for (int i = oldIndex - 1; i >= newIndex; i--)
            {
                item = _handCardList[i];
                if (item.getLayer() == "ZhuoPai")
                {
                    Debug.LogError("move handcard zhuopai");
                    continue;
                }

                _handCardList[i + 1] = item;
                item.getObj().transform.SetParent(obj.transform);
            }

            obj.transform.Translate(-offSetX, 0, 0);
            Transform[] tran = obj.GetComponentsInChildren <Transform>();
            for (int j = 0; j < tran.Length; j++)
            {
                if (!tran[j].gameObject.Equals(obj.gameObject))
                {
                    tran[j].transform.SetParent(_HandCardPlace);//获取父节点的方式有问题
                }
            }

            Destroy(obj);
        }
        else if (newIndex > oldIndex)
        {
            //oldIndex~list.count:数组前移,牌桌上的手牌左移,item入数组尾部
            GameObject obj = new GameObject("tempParent");
            obj.transform.SetParent(_HandCardPlace);//获取父节点的方式有问题
            obj.transform.localPosition = Vector3.zero;
            obj.transform.rotation      = _HandCardPlace.rotation;
            for (int i = oldIndex; i < newIndex; i++)
            {
                item = _handCardList[i + 1];
                if (item.getLayer() == "ZhuoPai")
                {
                    Debug.LogError("move handcard2 zhuopai");
                    continue;
                }

                _handCardList[i] = item;
                item.getObj().transform.SetParent(obj.transform);
            }
            obj.transform.Translate(offSetX, 0, 0);
            Transform[] tran = obj.GetComponentsInChildren <Transform>();
            for (int j = 0; j < tran.Length; j++)
            {
                if (!tran[j].gameObject.Equals(obj.gameObject))
                {
                    tran[j].transform.SetParent(_HandCardPlace);//获取父节点的方式有问题
                }
            }

            Destroy(obj);
        }

        _handCardList[newIndex] = _MoHand;
    }