HandCardItem GetHandCardItemByObj(GameObject obj) { if (obj == null) { return(null); } HandCardItem item = null; for (int i = 0; i < _handCardList.Count; i++) { item = _handCardList[i]; if (item != null && item.checkObj(obj)) { return(item); } } item = _MoHand; if (item != null && item.checkObj(obj)) { return(item); } return(null); }
public void onMJClicked(HandCardItem item) { if (item == null || !item.valid()) { return; } RoomMgr rm = RoomMgr.GetInstance(); if (_gangState == 0) { onMJChoosed(item); return; } if (!rm.isMyTurn() || shot) { return; } HandCardItem old = selected; GameObject ob = item.getObj(); if (old != null && item.checkObj(old)) { if (_tingState != 0) { old.choosed(false); } Highlight(old.getId(), false); ob.transform.position = selPos; selected = null; selPos = Vector3.zero; shoot(item); shot = true; hidePrompt(); return; } if (old != null && old.valid()) { ob = old.getObj(); // NOTE: old maybe in recycle if (old.getLayer() == "Self") { ob.transform.position = selPos; if (_tingState != 0) { old.choosed(false); } Highlight(old.getId(), false); } selected = null; } ob = item.getObj(); selPos = ob.transform.position; selected = item; ob.transform.Translate(0, 0.01f, 0); onMJChoosed(item); }